Angry Birds Epic/Stats

These are the characters that appears in Angry Birds Epic.

Red
-is the protecter of the flock - A chivalrous and powerful warrior!

Classes
- Revenge: Deals 80% damage. This damage is increased by 2% per 1% lost health. - I Dare You!: Forces all enemies to attack target bird. Target takes 20% less damage. Lasts 2 turns. - Heroic Strike - Attack: Deals 125% damage, forces target to attack Red for 3 turns. - Protect: Target receives 55% less damage, last 2 turns. - Heroic Strike
 * Avenger (Cost: 1000 Snoutlings) found in the old nesting barrows trainer
 * Ronin (Japan exclusive class) (Stronger version of Knight, only in Japanese ABE)

Chuck
-is a master of wizardry, whose spells can wipe out an entire group of enemies!

Classes
- Energy Drain: 65% chance to immediately remove helpful effects from all enemies. Deals 45% damage. - Lightning Fast: Target bird immediately attacks a random enemy. - Speed of Light - Acid Rain: Deals 20% damage to all enemies. Targets also take 35% damage per turn for the next 3 turns. - Healing Rain: Removes all harmful effects from target. All birds are healed by 20% (Based on Chuck's HP) health. - Speed of Light - Chain Lightning: Deals 100% damage. Lightning strikes 3 other targets, getting weaker with each jump. (Each jump deals 67%, 45%, 30% damage. Target is selected randomly.) - Energize: Each attack on the target fills the Rage Chili by 5% and has a 20% chance to stun the attacker for 1 turn. Lasts 3 turns. - Speed of Light - Thunder Clap: Deals 45% damage to all enemies. The selected target takes +25% damage for 3 turns. - Rage of Thunder: Enemies attacking any birds receive 35% damage per attack. Lasts 3 turns. - Speed of Light
 * Lightning Bird (Cost: 115 Snoutlings) found in the cobalt plateau trainer
 * Rainbird (cost: 200 Snoutlings) found in the pirate coast trainer
 * Wizard (cost: 500 Snoutlings) found in snowy peak trainer
 * Thunderbird (Cost: 275 Lucky Coins, friendship gate access only) found in giant red valley

Classes
- Healing Strike: Deals 100% damage. Heals all birds by 20% of the dealt damage. - Healing Shield: If any bird takes damage, all birds are healed by 15% of the taken damage. Lasts 3 turns. - White's Medicine: All birds healed by 35% and all harmful effects are removed. - Thorny Vine: Deals 35% damage. Target also takes 100% damage per turn for the next 3 turns. - Regrowth: Heals target by 20% (Based on Matilda's HP) and all other birds by 10% health. - White's Medicine - Royal Order: Deals 125% damage. Forces all enemies to attack the bird with most health for 3 turns. - Royal Aid: Removes all harmful effects from target bird. Target is healed by 30%. - White's Medicine - Heavy Metal: Deals 160% damage. 15% chance to stun target for 1 turn. - Soothing Song: All birds are healed by 10%. They also heal for 5% health per turn for the next 3 turns. - White's Medicine - Angelic Touch: Deals 2 x 55% damage. Birds attacking this target regain 5% of their maximum health. Lasts 3 turns. - Spirit Link: Connect to target bird. All connected birds share received healing (except potions). Lasts 3 turns. - White's Medicine
 * Cleric
 * Druid (cost: 200 Snoutlings) found in limestone lagoon trainer
 * Princess (cost: 250 Snoutlings) found in star reef trainer
 * Bard (cost: 95 Lucky Coins) found in northern sea trainer
 * Priest (Cost: 2000 Snoutlings) found in Cobalt Plateaus trainer 2

Classes
- Pummel: Deals 100% damage. - Arrr!: All birds' attack power is increased by 25%. Lasts 3 turns. - Explode: Deals 150% damage to all enemies. - Cover Fire: Deals 3 x 30% damage. Lowers target attack power by 20% for 2 turns. - Counter: Target bird counters enemy attacks with an attack of its own with 40% attack power. Lasts 3 turns. - Explode - Enrage: Deals 85% damage. The damage is increased by 1% per 2% filled Rage Chili. - Frenzy: Target bird takes 15% of its maximum health as damage but all enemies receive the same damage. - Explode - Raid: Immediately removes all helpful effects from target. Deals 90% damage. - Whip up: Target bird takes 10% of its maximum health as damage but its attack power is increased by 60%. Lasts 3 turns. - Explode - Hulk Smash: Deals 125% damage. The damage is decreased by 1% per 1% lost health. - Gang Up: If target bird attacks, Black immediately attacks the same target. Lasts 2 turns. - Explode
 * Pirate
 * Canoneer (cost: 250 Snoutlings) found in great cliffs trainer
 * Berserk (cost: 500 Snoutlings) found in snowy peak trainer
 * Cap'n (cost: 750 Snoutlings) found in northern sea trainer
 * SeaDog (cost: 275 Lucky Coins) found in cobalt plateaus trainer

Classes
- Itching Powder: Immediately removes all helpful effects from target. Deals 100% damage. - Cheer: 100% chance to remove harmful effects from all birds. All birds' attack power is increased by 15%. Lasts 3 turns. - Egg Surprise: Deals 200% damage to one pig, stun a pig for 1 turn, remove all helpful effects from a pig. - Sticky Goo: Deals 30% damage. Target also takes 90% damage per turn for the next 3 turns. - Cupcake Trap: Forces all enemies to attack target bird and suffer 100% of their dealt damage. Lasts 2 turns. - Egg Surprise -Volley: Deals 35%x2. Target suffers 25% damage per attack. Lasts 3 turns. -Ambush: Target bird takes damage instead of Blues. If target bird is attacked, Blues counter with an attack of their own with 50% damage. Lasts 2 turns. -Egg Surprise - Smoke Bomb: Deals 85% damage. All other enemies receive 35% damage. - Glee: Target bird is healed for 15% of all damage dealt to the enemies. Lasts 3 turns. - Egg Surprise
 * Tricksters
 * Rogues (cost: 200 Snoutlings) found in pirate coast trainer
 * Marksmen (friendship gate access only) found in the bamboo forest trainer
 * Spies (cost: 300 Snoutlings) found in winter wonderland trainer

- Weak Spot: Deals 90% damage. Target takes +30% damage for 2 turns. - Tricksy Trick: Target bird attacks a random target for 35% damage. Harmful side effects on this attack are applied to all enemies. - Egg Surprise
 * Skulkers (cost: 150 Lucky Coins) found in old nesting barrows trainer

Mighty Eagle's Dojo
Mighty Eagle's Dojo is a place where the player can upgrade his/her birds' classes. It is unlocked after the player completes Old Nesting Barrows 4. In the Dojo each class can be upgraded 3 times: first is Veteran, then Elite and finally - Master. That makes a total of 75 class upgrades - 3 each for all 25 classes. However, the upgrades that appear in the Dojo are completely random. In addition, the player is limited to buying just 3 class upgrades every 3 hours and the 3 hour timer starts only when the player enters the Dojo. If the player doesn't find the given class upgrades useful or if he/she doesn't want to wait 3 hours for the next class upgrades, a simple yet expensive solution for this is paying 5 Lucky Coins.

Veteran is an upgrade that costs 500 Snoutlings. It gives a class a 20% boost in both health and attack.

Elite is an upgrade that costs 2000 Snoutlings. This upgrade appears only when a class is upgraded to Veteran. The upgrade gives a class another 20% boost in both health and attack which means that the total boost becomes 40%.

Master is an upgrade that costs 300 Lucky Coins. This upgrade appears only when a class is upgraded to Elite. The upgrade gives a class yet another 20% boost in both health and attack which means that the total boost becomes 60%.

Wiz Pig


-Chef Pig plays the role of Wiz Pig. Wiz Pig is a wizard, like Chuck, but plans to use it to steal the Angry Birds Eggs.


 * First Encounter (Lev. 9)


 * Black Storm: 2 turns charge. Deals 210 damage. Heals by 50% of dealt damage.
 * Power Up Shroom: Increases attack power by 100%. Lasts 3 turns.
 * Drain Life: Passive. Increases received healing by 100%.


 * Second Encounter (Lev. 11)
 * Black Storm: 2 turns charge. Deals 210 damage. Heals by 50% of dealt damage.
 * Dark Energy: Attackers receive 105 damage. Lasts 2 turns.
 * Drain Life


 * Third Encounter (Lev. 14)
 * Black Storm: 2 turns charge. Deals 256 damage. Heals by 50% of dealt damage.
 * Dark Energy: Attackers receive 128 damage. Lasts 2 turns.
 * Drain Life


 * Fourth Encounter (Lev. 14)
 * Black Storm: 2 turns charge. Deals 128 damage. Heals by 50% of dealt damage.
 * Weaken: 2 turns charge. Reduces attack power of all enemies by 75%. Lasts 2 turns.
 * Drain Life


 * Final Encounter (Lev. 15, Wave 1)
 * Black Curse: Deals 41 damage to all enemies. Targets are cursed: If they take damage, their attackers are healed. Lasts 3 turns.
 * Zombie Master: Target ally immediately attacks.
 * Drain Life


 * Final Encounter (Lev. 15, Wave 2)
 * Black Magic: 3 turns charge. Deals 540 damage to all enemies.
 * Consume spirits: Consumes all spirit allies. Heals 20% health per consumed spirit. Currently reviving spirits only grant 10% health.
 * Demonic: Birds can't defeat him(Even the Mighty Eagle); Only Prince Porky can completely defeat him.
 * Overall, Wizpig's Castle is almost impossible to win without plenty of potions. This level requires a supermassive amount of luck. Revive birds is useless for this battle if there are some ghosts in the level. Wizpig consumes all pigs to refill his health.

Prince Porky
-The role being played by Freckles, Prince Porky mostly appears in Castle Battles. He can spawn various kinds of bombs during the battle. -He is the only Pig played with the birds. -He fought with Wiz Pig in Wiz Pig's Castle.

- Vicious Backstab: Deals 3 x 7 damage. - Dodge: Ignores damage greater than 62.
 * First Encounter (Lev. 1)

- Vicious Backstab: Deals 3 x 12 damage. - Dodge: Ignores damage greater than 63.
 * Second Encounter (Lev. 2)

- Vicious Backstab: Deals 3 x 27 damage. - Tit for Tat: Increases dealt and suffering damage by 25%. Lasts 3 turns. - Dodge: Ignores damage greater than 57.
 * Third Encounter (Lev. 6)

- Vicious Backstab - Tit for Tat - Dodge: Ignores damage greater than 69.
 * Fourth Encounter (Lev. 6)

- Vicious Backstab: Deals 3 x 42 damage. - Tit for Tat - Dodge: Ignores damage greater than 92.
 * Fifth Encounter (Lev. 11)

- Vicious Backstab: Deals 3 x 51 damage. - Tit for Tat - Dodge: Ignores damage greater than 109.
 * Sixth & Seventh Encounter (Lev. 14)

- Righteous Backstab: Deals 3 x 53 damage. - Tit for Tat: All allies increase their attack power by 30% but also suffer 15% more damage. Lasts 3 turns. - Holy Hand Grenade: Rage Ability. Deals 324 damage to all enemies. All Undead enemies who are knocked out by the blast (or currently reviving) are removed from the battle. The prince is the birds' ally from this. Even though he lost Dodge Passive, Tit for Tat became much more efficient and he gained a Rage Ability.
 * After Eighth Encounter (Lev. 16)

King Pig
-King Pig appears in 5th castle.

- Burp: Deals 8 damage. Rage ability of target is blocked. - Weeping Cry: 2 turns charge. No effect. - Annoying: Passive. Increases attack power of all allies by 20%.
 * First Encounter (Lev. 14)

Pigs

 * Stick Pig (Stumbles and does nothing sometimes)
 * Apprentice (Stronger version of Stick Pig)
 * Farmer
 * Smuggler (Stronger version of Farmer)
 * Worker
 * Pig Guard (Drains Rage Chili by 5%)
 * Archaeologist (Stonger version of Worker)
 * Lumberjack (Even Stronger version of Worker)
 * Soldier Pig (Stumbles and does nothing sometimes)
 * Bird Catcher (5% chance to stun target for 1 turn)
 * Rogue (Laughts silly and does nothing sometimes)
 * Rogue Leader (A tougher version of Rogue with a red mask)
 * Wealthy Rogue (Rare enemy that drops 50 snoutlings when knocked out)
 * Monty (Immediately removes all helpful effects from target)
 * Monty (Rematch at Old Nesting Barrows) (A tougher version of Monty, summons rogues every turn)
 * Lancer (Stumbles and do nothing sometimes)
 * Corporal
 * Lolly Popper (Stronger version of Corporal, can only be fought via friendship gate access)
 * Desert Pig
 * Desert Pig (Rematch at Eastern Cobalt Plateaus) (Stronger version of Desert Pig)
 * Tiny Snow Pig (50% chance to immediately removes all helpful effects from target)
 * Snow Pig (50% chance to immediately removes all helpful effects from target)
 * Golden Pig (Appears once a day, drops lucky coins)

Bomb

 * Royal Bomb
 * Trap Bomb
 * Underwater Mine
 * Aid Bomb
 * Flash Bomb

Poseidon Pig
-The Enemy that the player will face when entering the "Whirlpool level" after getting the submarine.

-He is possible to beat with or without the mighty eagle.

-He is a little a bit useless, his treasure chest drops two different resources and 5 snoutlings.

-His attack is really strong, while his HP is high.

Strategy
Knight + Wizard + Princess combo is enough to beat this pig - you can clear this level with Level 15, without either Class Upgrades or Legendary Weapons. Poseidon Pig attacks 5 times per turn, so Wizard's Energize can stun the pig by (1-0.8^5)=67.232% chance. Force Poseidon Pig to attack Knight with Attack and Royal Order, Reduce the damage with Protect. Heal Knight continuously with Royal Aid. Level 15 birds require about 70 minutes to beat this level. With max level + legendaries, it needs less than 5 minutes.

Paladin + Bard + SeaDog with legendaries and high are enough to keep their at a relatively high or almost full state, have red attack and heal birds, make sure red heals at least more than 300hp, Matilda's healing is only necessary when bombs health is below 75%, bomb should try to use gang up on both red and Matilda to get more hits off of Poseidon pig. It could take, but it is enough to get 2 stars or even three stars. Note: This strategy is designed to use less potion as possible

Pirate Pig
Take the roll of pirate enemies. The "Dirty Tricks" passive ability makes them immune to all harmful effects.

Attacks .Whiplash: Immediately removes all helpful effects from target. Deals damage. .Counter: If the target is attacked, there is a 100% chance to counter with its own attack. Lasts 2 turns. .Whirlwind: Rage ability, deals damage to all enemies. 15% chance to stun for 1 turn.
 * Matey
 * Pirate
 * Air Pirate
 * Pirate Veteran
 * Adventurer (Enemy) (Immediately removes all helpful effects from target)
 * Pigiana Jones/Adventurer Pig (Your ally in Chronicle Cave)
 * Submariner (A bigger and stronger version of Air Pirate)

Monster Pig
-He takes the role of the berserkers or heavy damage dealers in this game, he has a big old like body and sharp teethe sticking up. Most of them has have three turn charge attacks.


 * Brute
 * Big Pirate
 * Big Sailor
 * Cabin Boy (A bigger and stronger version of Big Sailor.)
 * Brawler
 * Frankenpig
 * Cave Brute (A cross between Brute and Frankenpig, except without the Undead Passive ability.)
 * Frost Hog
 * Primeval Frost Hog(A bigger and stronger version of Frost Hog, found in Bottomless Cave and Winter Wonderland.)

Zombie Pig
-Takes the role of zombie enemies. Takes 3 turns to revive to full health if knocked out, unless all other zombie allies are also knocked out.


 * Zombie: attacks do no effect
 * Stinky Zombie: Attacks inflicts poison to ememy
 * Zombie Knight: attacks can lower other peoples attack
 * Mummy: attacks has a chance to inflict stun, same goes for wet mummy
 * Wet Mummy (Weaponless counterpart of Mummy)
 * Stinky Stanley (a combination of Voodoo Beserker and Stinky Zombie)
 * Voodoo Berserker: attacks needs three turn charge but can heal
 * Pharaoh Pig (Stronger version of Mummy holding zombie knight's weapon, found in sunken pyramid)
 * Lefty (stronger version of Zombie Knight found in wiz pig's castle)
 * Righty (Stronger version of Stinky Zombie found in wiz pig's castle)

Ghost Pig
-Takes the ghost enemy. Takes 2 turns to revive to full health if knocked out, unless all other ghosts allies are also knocked out.


 * Ship's Kobold
 * Water Horror (A stronger version of Ship's Kobold, found in Misty Hollow)
 * Ghost
 * Horror (A stronger version of Ghost, found in Misty Hollow)
 * Will 'o' Whisp
 * Lamp Horror (A stronger version of Will 'o' Whisp, found in Misty Hollow)
 * Mini Horror (A tiny Will 'o' Wisp which is the boss of Misty Hollow)
 * Poltergeist
 * Stool Horror (A stronger version of Poltergeist, found in Misty Hollow)
 * Banshee
 * Howler (A boss version of the Banshee, currently two available in the world at the moment)
 * Hairy Horror (A stronger version of Banshee, found in Misty Hollow)
 * Spirit (A ghost that is summoned by Demonic Wizpig.)
 * Poseidon Pig (Extremely powerful version of Ship's Kobold, found in Maelstrom.)

Healer Pig
-Takes the role of the shamans


 * Smutje (inmune to harmful effects)
 * Shaman
 * Dark Shaman (A stronger version of Shaman, only appears in the Chronicle Cave, this pig doesn't heal)
 * Witch Doctor
 * Ice Shaman
 * Cave Shaman (The Ice Shaman without the mask.)
 * Ice Shaman King (A stronger version of Ice Shaman, only appears in the Chronicle Cave, this pig doesn't heal)

Pigmies
-Takes the role of the little wild pigs


 * Tiny Pigmies
 * Forest Pigmies
 * Pigmy Shooters
 * Tribal Pack (A stronger version of Pigmy Shooters, can only be fought through friendship gate access.)
 * Ice Pigmies (20% chance to immediately removes all helpful effects from target)

Ninja Pig
-Takes the role of most of the pigs in bamboo forest


 * Black Ninja
 * Red Ninja
 * Little Ninja (a smaller and stronger version of Red Ninja with no weapons. Found in Volcano Island)
 * Ninja Bowman
 * Master Ninja
 * Shadow Pig(a bigger and stronger version of Master Ninja)

Sword Spirit
-Takes the role of Red wearing Avenger helmet and wearing the Dragontooth and Dragonscale items found in Old Nesting Barrows 4.

-Angry Bird: Charges for 3 turns and does 408 damage. -Fortify: Takes 55% less damage for 3 turns. -Duel of Honor: Unaccessable potion menu.
 * Attacks

Mighty
-Takes the role of the class trainer and owner of Mighty Eagle's Dojo.

-He sells the classes for the birds in the class trainer and upgrades the classes' strength and health in the Mighty Eagle's Dojo.

-He can also be summoned in combat by using the mighty eagle's favourite dish, he will kill all enemies (except Demonic Wizpig) in one hit.

-He doesn't have a look of himself when scared.

-He is the only one who can dislike in Facebook.

Foreman Pig
-Takes the role of a lot of enemies.


 * Big Boss
 * Foreman (Reference to Super Mario.)
 * Pilot Pig
 * Pilot Pig Captain (A stronger version of Pilot Pig, appears as a boss in the Northern Sea.)
 * Pirate Captain
 * Undead Pirate Captain (An undead version of the Pirate Captain, looks just like him except for the weapon.)
 * Captain Red Beard (Appears as a boss in Porktuga and Rain Plateau - 10. He looks just like Pirate Captain.)
 * Mandarin
 * Chieftain

Ironclad pig
-Takes the role of all pigs with Ironclad.


 * Guard Captain
 * Marine Knight (A smaller version of Guard Captain, without the wooden armor.)
 * Cactus Knight
 * Cactus Knight Captain(a bigger and stronger version of Cactus Knight)
 * Shogun
 * Ronin(a bigger and stronger version of Shogun)
 * Ice Knight (45% chance to immediately removes all helpful effects from target)
 * Royal Guard
 * Royal Body Guard(a bigger and stronger version of Royal Guard)
 * Dark Knight (A boss in Trick or Treat Castle, resembles Darth Vader from the Star Wars series.) (50% chance to immediately removes all helpful effects from target)

Wizard Pig
Wizard Pig are pigs with white mustache and white hair and do magic base attack


 * Pyro Pig
 * Inferno Pig (A bigger and stronger version of Pyro Pig, found in Magic Shield 1)
 * Infernal Fire Bug (A boss in the Shaking Caverns, similar to Inferno Pig)
 * Lightning Pig
 * Temepst Pig (A bigger and stronger version of Lightning Pig, found in Magic Shield 2)
 * Nature Pig
 * Earthblood Pig (A bigger and stronger version of Nature Pig, found in Magic Shield 3)
 * Frost Pig
 * Blizzard Pig (A bigger and stronger version of Ice Pig, found in Magic Shield 4)
 * Necromancer
 * Spirit Caller (A bigger and stronger version of Necromancer, found in Magic Shield 5 and Ghost Ship dungeon)
 * Special Spirit Caller (A boss with two phases: running phase, last 9 waves and boss phase in the final wave, found in Mouth Pond)

Piggy Mc'Cool/Merchant Pig
-A pig dressed as the Blues from the Toons episode "True Blue?". This pig can be used as an ally for Daily Dungeons. You can also visit his island, he has an airship, all keys, diamond anvil, golden cauldron and golden rage chili. His birds are Red(Paladin holding Titan's Wrath and Titan's Grip), Chuck(Wizard), Matilda(Bard), Bomb(Cap'n) and Blues(Spies holding Angry Bird Plushes and The Sling)

-Pick Pocket: Deals damage and steals 2-3 snoutlings from target. -Restock: Consumables used on the target have a 65% chance that they are restocked for free. Lasts 3 turns. -Free Items!: Rage Ability. All birds are healed by 35%. Rage Chili is re-filled by 35%.
 * Attacks