Star Reef Castle

Star Reef Castle is the third castle of Angry Birds Epic, and you must face against Wizpig (the one who stole the third egg)!

Cutscenes
The Wizpig  has been defeaten and the birds are very happy! Plus, he was alarmed that the Blue Key has been fallen out of his protection, and it was looking to land on the birds! The birds were cheering because they have retrieved the third egg! Wizpig was angry, so we cut to a shot of the Chronicle Cave's five lights, and for retrieving the third egg, the third light came on. Not only that, but the birds found the Blue Key! Wizpig was even more angry, yet upset! He is not giving up, though - he is going far, far away to another castle, and the fourth egg pops on Mountain Pig Castle, which he definitely thinks he's better at and the Birds are worse at.

Wave 1
Rogue





Backstab - Deals 2 x N damage.

Sneer - Laughs stupidly. No effect at all!

Stick Pig





Poke - Deals N damage.

Stumble - The pig stumbles and does nothing. Stupid pig.

Pyro Pig





Rain of Fire - Charge: 2 turns. Deals N damage to all enemies.

Fire Power - Increases attack power of all allies by 30%. Lasts 2 turns.

Wave 2
Mummy





Sand Blast - Deals N damage. 5% chance to stun target for 1 turn.

Undead - Revives 3 turns after being knocked out.

Lightning Pig





Thunder Slash - Charge 2 turns: Deals N damage. Lightning jumps to other targets, getting weaker with each jump.

Fully Charged - Attackers receive 51% damage. Lasts 2 turns.

Wave 3
Forest Pigmies





Stampede - Deals 3 x N damage.

Hoard - Charge: 3 turns. Calls Forest Pigmies as support.

Wildling - Passive: Gains bonus attack power while the Rage Chili fills up.

Nature Pig





Tremor - Charge: 2 turns. Deals N damage to all enemies. Reduces attack power by 25% for 2 turns.

Revitalization - Heals all pigs by H health per turn. Last 3 turns.

Pigmy Shooters



Numbing Position - Deals 3 x N damage. Blocks the target's rage ability. Lasts 2 turns.

Hoard - Charge: 3 turns. Calls Pigmy Shooters as support.

Wildling - Passive: Gains bonus attack power while the Rage Chili fills up.

Wave 4
Stinky Zombie





Stinky Breath - 2 turns charge. Deals N damage. Target also takes N damage per turn for the next 3 turns.

Undead Revives 3 turns after being knocked out.

Necromancer





Leech - Deals N damage. The Necromancer is healed by H health for the next 3 turns.

Call Undead - Charge: 3 turns. Summons undead allies.

Banshee





Siren Song - Deals N damage. Target also takes N damage per turn for the next 2 turns.

Cry for Help - Charge: 3 turns. Summons ghosts.

Undead - Passive: Revives 2 turns after being knocked out.

Wave 5
Wizpig





Black Storm - 2 turns charge. Deals 210 damage. Heals by 50% of dealt damage.

Power Up Shroom - Increases attack power by 100%. Lasts 3 turns.

Drain Life - Passive. Increases received healing by 100%.

Strategy
Warning: Be careful! If you do not use the Banana Juice to the bird who is almost out of health, the pigs may attack the bird who is almost out of health and will knock you right out of the game!

Choose Matilda in Druid, Bomb in Cannoneer, and The Blues in Rogues. In the first wave, you'll attack every turn with the birds (Rogues first, then Stick Pig, then Pyro Pig). Then, use Matilda's secondary skill to heal the birds. If the Pyro Pig is almost ready to attack, defend the birds with the Birds' secondary skill. If a bird is closer to being out of health, it would be more recommended that you use Banana Juice so you can heal the bird that is almost out of the game. (Hint: Do not use the Rage Chili in the first wave.) Then, in the second wave, immediately give the Rage Chili to Bomb, and then, attack every turn with the other Birds. If the Lightning Pig is almost ready to attack, defend the birds, and use Matilda's secondary skill to heal the birds as well (along the way if either bird is almost out of health). In other cases, use The Blues' secondary skill along the way so enemies can attack target bird, and suffer 100% of dealt damage. Then, in the third wave, use Matilda's secondary skill again to heal the birds again at all times, and then attack every turn with the other birds, otherwise, if the Rage Chili is full, give it to Bomb. If the Nature Pig is almost ready to attack, defend the birds at all times. When you enter the fourth wave, give the Rage Chili to Bomb, and then, attack with the other birds. Along the way, you can use Matilda's secondary skill so you can heal all of the birds. If the Stinky Zombie is almost ready, then defend the birds at every time. Then, in wave five, meet the evil genius himself - The Wizpig! Again, you can attack at every turn, but it will be more recommended when you use Matilda's secondary skill first, then attack at every turn. Then, give the Rage Chili to The Blues so you can dispel, stun, and attack the Wizpig at the same time. Then, when the Wizpig is back in the game, use Matilda's secondary skill again to heal the birds, and then attack every turn. If the Wizpig is almost ready, you must defend the birds or use Matilda's secondary skill to heal the birds, otherwise, he may get you out of the game. Repeat this over until you win or lose.