Moorlands - 2

Moorlands - 2 is the second level of Moorlands. At wave 3 in this level, you will fight with the huge Brawler in the boss version. He just like Big Pirate and Big Sailor, only stronger and have 10% chance to stun you for a turn.

Difficulty
 5.  Considerably hard

See Difficulty System for more informations.


 * If you choose Bomb in Berserk, the level will be easier for you.

Wave 1
Brute





Smash! - Charge: 3 turns. Deals 459 damage.

Wave 2
Cave Shaman





Force of Nature - Deals 87 damage to all enemies. Reduces received healing by 50% for 3 turns.

Healing Grunt - Charge: 2 turns. Heals target for 542 health.

Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.

Frost Hog





Shattering Blow - Charge: 3 turns. Deals 327 damage. Target also takes 65 damage per turn for the next 3 turns.

Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.

Wave 3
Brawler (Boss)





Huge Haymaker - Charge: 2 turns. Deals 218 damage to all enemies. 10% chance to stun target for 1 turn.

Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.

Strategy
Warning: On the first wave, don't use the Rage Chili to anyone. From wave 2, anytime, use the Rage Chili to Matilda if the birds' healths are under 65% or for Red if otherwise.

Choose Red in Samurai, Matilda in Druid and Bomb in Cannoneer (if you have Berserk, use it!). In every waves, attack every turn with Red and Bomb, then, heal with Matilda if the birds' health is not full, otherwise, attack with her. When, the Rage Chili is full, do as what we said at the " Warning ". Then, you need to activate Red's secondary skill when Brute, Frost Hog or Brawler is about to attack! Repeat this over and over until you win the entire battle or lose the entire battle.