Banjo Bayou - 2

 is the second level of the Banjo Bayou. This level introduces to you Voodoo Berserker. He just like your previous Stinky Stanley but weaker. He just only heal 50% of his dealt damage and he still keeps his Undead power.

Difficulty
 5.  Considerably hard

Pigs
Voodoo Berserker





Nom Nom - Charge 2 turns: Deals 168 damage. Heals for 50% of dealt damage.

Undead - Passive: Revives 3 turns after being knocked out.

Tiny Pigmies





Stampede - Deals 3x15 damage.

Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.

Witch Doctor





Bad Mojo - Charge 2 turns: Deals 210 damage. Reduces received healing by 100% for 3 turns.

Spirit's Protection - Target is healed by 100% of its dealt damage. Lasts 3 turns.

Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.

Strategy
Warning:

Did you know that Witch Doctor's damage is the same as Wizpig's damage that you have seen at Star Reef Castle?

Plus, Witch Doctor will gains bonus attack damage while the Rage Chili fills up.

Not just that, he will also block the target's received healing. You should Protect the target with Red before he did that and when he blocks you, use Matilda's rage ability to heals target and cleanse the block.

Choose Matilda in Druid, Bomb in Cannoneer and Red in Samurai. Heal with Matilda if the birds' healths are not full and if they're full, attack with her. Then attack with the others. Use the Rage Chili on Matilda when it's full if the birds' healths are under 70%, otherwise, use it on Red when it is full. Don't forget to use Red's secondary skill when Witch Doctor is about to attack. Repeat this over until you win or either lose.