Great Cliffs - 3

The EZ Strategy
By: Iamarepeater

Here is how to clear the stage easily:

Bring the following birds along:
 * Red in Samurai
 * Matilda in Druid
 * Jay, Jake, and Jim as Trickster

Now do the following below:

Wave 1
Pick out the Tiny Pigmies first, and then the Forest Pigmies. Your team should not suffer too much health-wise but if that is not true, use Regrowth on the lowest health bird.

Wave 2
Pick out the Pigmy Shooters, the Tiny Pigmies, and then the Witch Doctor. If Witch Doctor is about to attack, use Defensive Formation on the target, then next turn, use Cheer to remove that harmful effect.

Wave 3
Pick out the Tiny Pigmies, then the Nature Pig, and then the Shaman. Use Defensive Formation when Nature Pig is about to attack. Use Cheer to remove all harmful effects and Regrowth on the lowest health bird to recover health.

Community Strategy
Warning #1: Be careful! Nature Pig and Shaman can reduce your birds' received healing by 25% or 50% after attacking! Give the Rage Chili to Matilda immediately so she can dispel this harmful effect!

Warning #3: Watch out for Pigmy Shooters because they can block your rage ability for 2 turns. If they block Matilda so you have to wait until it has been expired, otherwise, use the Rage Chili to her so she can dispel.

Warning #4: Don't use the Rage Chili on wave 1. Use it for Red at wave 2 (once only) and for Matilda if the birds' healths are under 70% and if otherwise, use it for Red on wave 3(unlimited).

Choose Red in Samurai, Matilda in Druid and Bomb in Cannoneer. In every wave, attack every turn with Bomb, if the birds' health is not full heal with Matilda, otherwise, attack with her. If Witch Doctor or Nature Pig is about to attack, protect with Red on the target that Witch Doctor has chosen (except for Nature Pig, protect with Red on the bird which has the lowest current health). Repeat this over and over until you win or lose.