Angry Birds Epic/Stats

These are the characters that appears in Angry Birds Epic.

Red
-is the protecter of the flock - A chivalrous and powerful warrior!

Classes
- Attack: Deals 115% (Based on Attack Power) damage. Forces target to attack Red for 3 turns. - Protect: Target receives 55% less damage. Lasts 2 turns. - Heroic Strike: Deals 500% damage to enemy with most health. - Overpower: Deals 95% damage. Lowers target attack power by 25% for 2 turns. - Aura of Fortitude: All birds take 25% less damage. Lasts 3 turns. - Heroic Strike - Dragon Strike: Deals 3 x 50% damage. - Defensive Formation: Target bird receives 50% less damage, and all other birds receive 40% less damage. Lasts 1 turn. - Heroic Strike - Holy Strike: Deals 135% damage. Most hurt bird is healed by 40% of dealt damage. - Devotion: Target receives 35% less damage and the Paladin takes the damage instead of the target bird. Lasts 3 turns. - Heroic Strike - Revenge: Deals 80% damage. This damage is increased by 2% per 1% lost health. - I Dare You!: Forces all enemies to attack target bird. Target takes 20% less damage. Lasts 2 turns. - Heroic Strike
 * Knight (Default Class)
 * Guardian (Cost: 100 Snoutlings) found in the Cobalt Plateaus trainer
 * Samurai (Cost: 115 Snoutlings) found in the Limestone Lagoon trainer
 * Paladin (Cost: 60 Lucky Coins) found in the Star Reef trainer
 * Avenger (Cost: 1000 Snoutlings) found in the old nesting barrows trainer

Chuck
-is a master of wizardry, whose spells can wipe out an entire group of enemies!

Classes
- Storm: Deals 55% damage to all enemies. - Shock Shield: Enemies attacking the target receive 75% damage (based on Chuck's damage) per attack. Lasts 3 turns. - Speed of Light: Immediately launch 5 attacks from random birds. - Energy Drain: 65% chance to immediately remove helpful effects from all enemies. Deals 45% damage. - Lightning Fast: Target bird immediately attacks a random enemy. - Speed of Light - Acid Rain: Deals 20% damage to all enemies. Targets also take 35% damage per turn for the next 3 turns. - Healing Rain: Removes all harmful effects from target. All birds are healed by 20% (Based on Chuck's HP) health. - Speed of Light - Chain Lightning: Deals 100% damage. Lightning strikes 3 other targets, getting weaker with each jump. (Each jump deals 67%, 45%, 30% damage. Target is selected randomly.) - Energize: Each attack on the target fills the Rage Chili by 5% and has a 20% chance to stun the attacker for 1 turn. Lasts 3 turns. - Speed of Light - Thunder Clap: Deals 45% damage to all enemies. The selected target takes +25% damage for 3 turns. - Rage of Thunder: Enemies attacking any birds receive 35% damage per attack. Lasts 3 turns. - Speed of Light
 * Mage (Default Class)
 * Lightning Bird (Cost: 115 Snoutlings) found in the cobalt plateau trainer
 * Rainbird (cost: 200 Snoutlings) found in the pirate coast trainer
 * Wizard (cost: 500 Snoutlings) found in snowy peak trainer
 * Thunderbird (friendship gate access only) found in giant red valley

Classes
- Healing Strike: Deals 100% damage. Heals all birds by 20% of the dealt damage. - Healing Shield: If any bird takes damage, all birds are healed by 15% of the taken damage. Lasts 3 turns. - White's Medicine: All birds healed by 35% and all harmful effects are removed. - Thorny Vine: Deals 35% damage. Target also takes 100% damage per turn for the next 3 turns. - Regrowth: Heals target by 20% (Based on Matilda's HP) and all other birds by 10% health. - White's Medicine - Royal Order: Deals 125% damage. Forces all enemies to attack the bird with most health for 3 turns. - Royal Aid: Removes all harmful effects from target bird. Target is healed by 25%. - White's Medicine - Heavy Metal: Deals 160% damage. 15% chance to stun target for 1 turn. - Soothing Song: All birds are healed by 10%. They also heal for 5% health per turn for the next 3 turns. - White's Medicine - Angelic Touch: Deals 2 x 55% damage. Birds attacking this target regain 5% of their maximum health. Lasts 3 turns. - Spirit Link: Connect to target bird. All connected birds share received healing. Lasts 3 turns. - White's Medicine
 * Cleric
 * Druid (cost: 200 Snoutlings) found in limestone lagoon trainer
 * Princess (cost: 250 Snoutlings) found in star reef trainer
 * Bard (cost: 95 Lucky Coins) found in northern sea trainer
 * Priest (Cost: 2000 Snoutlings) found in Cobalt Plateaus trainer 2

Classes
- Pummel: Deals 100% damage. - Arrr!: All birds' attack power is increased by 25%. Lasts 3 turns. - Explode: Deals 150% damage to all enemies. - Cover Fire: Deals 3 x 30% damage. Lowers target attack power by 20% for 2 turns. - Counter: Target bird counters enemy attacks with an attack of its own with 40% attack power. Lasts 3 turns. - Explode - Enrage: Deals 75% damage. The damage is increased by 1% per 2% filled Rage Chili. - Frenzy: Target bird takes 15% of its maximum health as damage but all enemies receive the same damage. - Explode - Raid: Immediately removes all helpful effects from target. Deals 90% damage. - Whip up: Target bird takes 10% of its maximum health as damage but its attack power is increased by 60%. Lasts 3 turns. - Explode - Hulk Smash: Deals 125% damage. The damage is decreased by 1% per 1% lost health. - Gang Up: If target bird attacks, Black immediately attacks the same target. Lasts 2 turns. - Explode
 * Pirate
 * Canoneer (cost: 250 Snoutlings) found in great cliffs trainer
 * Berserk (cost: 500 Snoutlings) found in snowy peak trainer
 * Cap'n (cost: 750 Snoutlings) found in northern sea trainer
 * SeaDog (cost: 275 Lucky Coins) found in cobalt plateaus trainer

Classes
- Itching Powder: Immediately removes all helpful effects from target. Deals 100% damage. - Cheer: 100% chance to remove harmful effects from all birds. All birds' attack power is increased by 15%. Lasts 3 turns. - Egg Surprise: Deals 200% damage to one pig, stun a pig for 1 turn, remove all helpful effects from a pig. - Sticky Goo: Deals 30% damage. Target also takes 90% damage per turn for the next 3 turns. - Cupcake Trap: Forces all enemies to attack target bird and suffer 100% of their dealt damage. Lasts 2 turns. - Egg Surprise -Volley: Deals 35%x2. Target suffers 25% damage per attack. Lasts 3 turns. -Ambush: Target bird takes damage instead of Blues. If target bird is attacked, Blues counter with an attack of their own with 50% damage. Lasts 2 turns. -Egg Surprise - Smoke Bomb: Deals 85% damage. All other enemies receive 35% damage. - Glee: Target bird is healed for 15% of all damage dealt to the enemies. Lasts 3 turns. - Egg Surprise
 * Tricksters
 * Rogues (cost: 200 Snoutlings) found in pirate coast trianer
 * Marksmen (friendship gate access only) found in the bamboo forest trainer
 * Spies (cost: 300 Snoutlings) found in winter wonderland trainer

- Weak Spot: Deals 90% damage. Target takes +30% damage for 2 turns. - Tricksy Trick: Target bird attacks a random target for 35% damage. Harmful side effects on this attack are applied to all enemies. - Egg Surprise
 * Skulkers (cost: 150 Lucky Coins) found in old nesting barrows trainer

Wiz Pig
-Chef Pig plays the role of Wiz Pig. Wiz Pig is a wizard, like Chuck, but plans to use it to steal the Angry Birds Eggs.

- Black Storm: 2 turns charge. Deals 210 damage. Heals by 50% of dealt damage. - Power Up Shroom: Increases attack power by 100%. Lasts 3 turns. - Drain Life: Passive. Increases received healing by 100%.
 * First Encounter (Lev. 9)

- Black Storm: 2 turns charge. Deals 210 damage. Heals by 50% of dealt damage. - Dark Energy: Attackers receive 105 damage. Lasts 2 turns. - Drain Life
 * Second Encounter (Lev. 11)

- Black Storm: 2 turns charge. Deals 256 damage. Heals by 50% of dealt damage. - Dark Energy: Attackers receive 128 damage. Lasts 2 turns. - Drain Life
 * Third Encounter (Lev. 14)

- Black Storm: 2 turns charge. Deals 128 damage. Heals by 50% of dealt damage. - Weaken: 2 turns charge. Reduces attack power of all enemies by 75%. Lasts 2 turns. - Drain Life
 * Fourth Encounter (Lev. 14)

- Black Curse: Deals 41 damage to all enemies. Targets are cursed: If they take damage, their attackers are healed. Lasts 3 turns. - Zombie Master: Target ally immediately attacks. - Drain Life
 * Fifth Encounter (Lev. 15)

- Black Magic: 3 turns charge. Deals 540 damage to all enemies. - Consume spirits: Consumes all spirit allies. Heals 20% health per consumed spirit. Currently reviving spirits only grant 10% health. - Demonic: Birds can't defeat him(Even the Mighty Eagle); Only Prince Porky can completely defeat him.
 * Sixth Encounter (Lev. 15)

Prince Porky
-The role being played by Freckles, Prince Porky mostly appears in Castle Battles. He can spawn various kinds of bombs during the battle. -He is the only Pig played with the birds. -He fought with Wiz Pig in Wiz Pig's Castle.

- Vicious Backstab: Deals 3 x 7 damage. - Dodge: Ignores damage greater than 62.
 * First Encounter (Lev. 1)

- Vicious Backstab: Deals 3 x 15 damage. - Dodge: Ignores damage greater than ??.
 * Second Encounter (Lev. ?)

- Vicious Backstab: Deals 3 x 27 damage. - Tit for Tat: Increases dealt and suffering damage by 25%. Lasts 3 turns. - Dodge: Ignores damage greater than 57.
 * Third Encounter (Lev. 6)

- Vicious Backstab - Tit for Tat - Dodge: Ignores damage greater than 69.
 * Fourth Encounter (Lev. 6)

- Vicious Backstab: Deals 3 x 42 damage. - Tit for Tat - Dodge: Ignores damage greater than 92.
 * Fifth Encounter (Lev. 11)

- Vicious Backstab: Deals 3 x 51 damage. - Tit for Tat - Dodge: Ignores damage greater than 109.
 * Sixth & Seventh Encounter (Lev. 14)

- Righteous Backstab: Deals 3 x 53 damage. - Tit for Tat: All allies increase their attack power by 30% but also suffer 15% more damage. Lasts 3 turns. - Holy Hand Grenade: Rage Ability. Deals 324 damage to all enemies. All Undead enemies who are knocked out by the blast (or currently reviving) are removed from the battle. The prince is the birds' ally from this. Even though he lost Dodge Passive, Tit for Tat became much more efficient and he gained a Rage Ability.
 * After Eighth Encounter (Lev. 16)

King Pig
-King Pig appears in 5th castle.

- Burp: Deals 8 damage. Rage ability of target is blocked. - Weeping Cry: 2 turns charge. No effect. - Annoying: Passive. Increases attack power of all allies by 20%.
 * First Encounter (Lev. 14)

Poseidon Pig
-The Enemy that the player will face when entering the "Whirlpool level" after getting the submarine.

-He is possible to beat with or without the mighty eagle.

-He is a little a bit useless, his treasure chest drops two different resources and 5 snoutlings.

-His attack is really strong, while his HP is high.

-The problem is he heals about 600 HP when he attacks, you need legend items

Pirate Pig
Take the roll of pirate enemies, these pirates immune to harmful effects


 * Matey
 * Pirate
 * Air Pirate
 * Submariner
 * Adventurer (Enemy)
 * Adventurer Pig (Your ally in Chronicle Cave)
 * Pirate Veteran

Monster Pig
-He takes the role of the berserkers or heavy damage dealers in this game, he has a big old like body and sharp teethe sticking up. Most of them has have three turn charge attacks.


 * Brute
 * Big Pirate
 * Big Sailor
 * Cabin Boy (a bigger and stronger version of sailor)
 * Frost Hog
 * Primeval Frost Hog(a bigger and stronger version of frost hog, found in bottomless cave)
 * Cave Brute
 * Frankenpig
 * Brawler

Zombie Pig
-Takes the role of zombie enemies


 * Wet Mummy
 * Mummy
 * Zombie
 * Stinky Zombie
 * Voodoo Berserker
 * Stinky Stanley(a combination of voodoo berserker and stinky zombie)
 * Zombie Knight

Ghost Pig
-Takes the ghost enemy


 * Ship's Kobold
 * Water Horror (A stronger version of Ship's Kobold, found in Misty Hollow)
 * Ghost
 * Horror (A stronger version of Ghost, found in Misty Hollow)
 * Will 'o' Wisp
 * Lamp Horror (A stronger version of Will 'o' Wisp, found in Misty Hollow)
 * Mini Horror (A tiny Will 'o' Wisp which is the boss of Misty Hollow)
 * Poltergeist
 * Stool Horror (A stronger version of Poltergeist, found in Misty Hollow)
 * Banshee
 * Banshee boss
 * Hairy Horror (A stronger version of Banshee, found in Misty Hollow)
 * Spirit (a ghost that is summoned by demonic wizpig)
 * Poseidon Pig

Healer Pig
-Takes the role of the shamans


 * Smutje
 * Shaman
 * Witch Doctor
 * Ice Shaman
 * Cave Shaman
 * Dark Shaman (A stronger version of Shaman, only appears in the Chronicle Cave, this pig doesn't heal)

Pigmies
-Takes the role of the little wild pigs


 * Tiny Pigmies
 * Forest Pigmies
 * Pigmy Shooter
 * Ice Pigmies
 * Tribal Pack (A stronger version of Pigmy Shooters)

Ninja Pig
-Takes the role of most of the pigs in bamboo forest


 * Black Ninja
 * Red Ninja
 * Ninja Bowman
 * Master Ninja
 * Little Ninja (a bigger and stronger version of red ninja with no weapons found in volcano island)

Sword Spirit
-Takes the role of red wearing avenger helmet and wielding the dragon tooth and dragon scale items found in old nesting barrows 4

- Hides himself in darkness, scaring other birds and pigs

- Steals anything that's metal like the swords that are not his stuff. -Angry Bird: Charge 3 turns. Deal 408 damage. -Fortify: Taken Damage is reduced by 55%. Last 3 turns. -Duel of Honor: No Potions are allowed
 * Attacks

Mighty
-Takes the role of the class trainer and owner of mighty eagle's dojo

-He sells the classes for the birds in the class trainer and upgrades the classes' strength and health in the mighty eagle's dojo

-He can also be summoned in combat by using the mighty eagle's favourite dish, he will kill all enemies (except demonic wizpig) in one hit

-He doesn't have a look of himself when scared.

Foreman Pig
-Takes the role of a lot of enemies.


 * BigBoss
 * Foreman
 * Air pilot
 * Pirate captain
 * Undead Pirate captain
 * Captain Red Beard(appears as boss in Porktuga dungeon and Rain plateau 10, looks just like Pirate captain)
 * Mandarin
 * Chiefman

Ironclad pig
-Takes the role of all pigs with Ironclad.


 * Guard captain
 * Cactus Knight
 * Cactus Knight Captain(a bigger and stronger version of Cactus Knight)
 * Shogun
 * Ronin(a bigger and stronger version of Shogun)
 * Ice Knight
 * Royal Guard
 * Royal Body Guard(a bigger and stronger version of Royal Guard)
 * Marine Knight
 * Dark Knight(A boss in Trick or Treat castle dungeon)

Wizard Pig
Wizard Pig are pigs with white mustache and white hair and do magic base attack
 * Pyro Pig
 * Inferno Pig(bigger and stronger version of Pyro Pig, found in Magic Shield 1)
 * Infernal FireBug (A boss in the Shaking Caverns, similar to inferno pig)
 * Lightning Pig
 * Temepst Pig(bigger and stronger version of Lightning Pig, found in Magic Shield 2)
 * Nature PIg
 * Earthblood PIg(bigger and stronger version of Nature Pig, found in Magic Shield 3)
 * Ice Pig
 * Blizzard PIg(bigger and stronger version of Ice pig, found in Magic Shield 4
 * Necromancer
 * Spirit Caller(bigger and stronger version of Necromancer, found in Magic Shield 5 and Ghost Ship dungeon)
 * Special Spirit Caller(boss with two phases:running phase, last 9 waves and boss phase in the final wave. Drops the legendary red key, found in mouth pond)

Piggy McCool
-A pig dressed as the Blues from the Toons episode "True Blue?". This pig can be used as an ally for Daily Dungeons. You can also visit his island, he has an airship, all keys, diamond anvil, golden cauldron and golden rage chili. His birds are Red(paladin holding Titan's Wrath and Titan's Grip), Chuck(wizard), Matilda(Bard), Bomb(Cap'n) and Blues(Spies holding the Angry Birds Plush Toy and slingshot)

-Pick Pocket: Deals damage and steals 2-3 snoutlings from target. -Restock: Consumables used on the target have a 65% chance that they are restocked for free. Lasts 3 turns. -Free Items!: Rage Ability. All birds are healed by 35%. Rage Chili is re-filled by 35%.
 * Attacks