Golden Fields - 3

Golden Fields - 3 is the third level of Golden Fields. This level introduces the Air Pirate and the Pilot Pig. The Air Pirate can make his buddies tougher, and avoids harmful effects. The Pilot Pig takes two turns to attack, but can make you take more damage.

Wave 1
Worker





Headbutt - Deals 24 damage.

Air Pirate





Air Assault - Deals 3x12 damage.

Iron Will - Increases attack power by 50%. Lasts 3 turns.

Dirty Tricks - Passive: Immune to harmful effects.

Wave 2
Air Pirate





Air Assault - Deals 3x12 damage.

Iron Will - Increases attack power by 50%. Lasts 3 turns.

Dirty Tricks - Passive: Immune to harmful effects.

Wave 3
Air Pirate





Air Assault - Deals 3x12 damage.

Iron Will - Increases attack power by 50%. Lasts 3 turns.

Dirty Tricks - Passive: Immune to harmful effects.

Pilot Pig





Air Strike - Charge 2 turns. Deals 52 damage to all enemies.

Weaken - Deals 13 damage to all enemies. All targets take 25% more damage for 3 turns.

Incompetent Minions - Damage increased 25% for each knocked out ally.

Strategy
Warning: In this level, do not use Chuck to attack. Use his secondary skill on Red if the birds' health is full or Matilda if the birds' health is not full. (You can use Chuck to attack at the first wave). In the first wave, protect the birds by Red and Matilda's secondary skill if their secondary skills have expired. Then attack every turn, but don't use the Rage Chili at the first wave. Drag it to Red at the second wave if it's full again, and then drag it to Matilda until the third wave, where you also need Matilda's healing medicine in every turn that the Chili's full to heal and cleanse your birds. Repeat this strategy until you win or lose.