Great Cliffs - 3

Great Cliffs - 3 is the third level of the Great Cliffs and you will meet the original Witch Doctor. He can deals a very strong damage and block your received healing. He can also gives a pig heal by 100% of its dealt damage.

Cutscenes
Wiz Pig is here... again and this time he flies to Bamboo Forest and laughs (still evilly) to the birds just like before. Red angry and runs after him but he still make a Blue Pig Gate (you know, the gate can only be opened by the Blue Keys and Wiz Pig  is protecting it) again when Red is almost reached him. Then this time, Wiz Pig  put a ghost named Howler in front of them to defeat him and not let them get the Eggs. The birds are angry and Wiz Pig  flies away.

Difficulty
This level is extremely hard because of the healing pigs in both wave 2 and wave 3.

Wave 1
Tiny Pigmies





Stampede - Deals 3x14 damage.

Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.

Forest Pigmies





Stampede - Deals 3x19 damage.

Hoard - Charge 3 turns: Calls Forest Pigmies as support.

Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.

Wave 2
Witch Doctor





Bad Mojo - Charge 3 turns: Deals 192 damage. Reduces received healing by 100% of its dealt damage.

Spirit's Protection - Target is healed by 100% of its dealt damage. Lasts 3 turns.

Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.

Pigmy Shooters





Numbing Poison - Deals 3x12 damage. Block the target's rage ability. Lasts 2 turns.

Hoard - Charge 3 turns: Calls Pigmy Shooters as support.

Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.

Tiny Pigmies





Stampede - Deals 3x14 damage.

Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.

Wave 3
Shaman





Force of Nature - Deals 41 damage to all enemies. Reduces received healing by 50% for 3 turns.

Cleansing Waters - Charge 2 turns: Heals target for 268 health. Removes all harmful effects from target.

Tiny Pigmies





Stampede - Deals 3x14 damage.

Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.

Nature Pig





Tremor - Charge 2 turns: Deals 76 damage to all enemies. Reduces attack power by 25% for 2 turns.

Revitalization - Heals all pigs by 156 health per turn. Lasts 3 turns.

Strategy
Warning #1: Be careful! The Brawler will stun you for 1 turn after he attack you with the heavy damage. Don't worry about this because he just stun you for 1 turn only.

Warning #2: Be careful! Nature Pig and Shaman can reduce your birds' received healing by 25% or 50% after attacking! Give the Rage Chili to Matilda immediately so she can dispel this harmful effect!

Warning #3: Watch out for Pigmy Shooters because they can block your rage ability for 2 turns. If they block Matilda so you have to wait until it has been expired, otherwise, use the Rage Chili to her so she can dispel.

Warning #4: Don't use the Rage Chili on wave 1. Use it for Red at wave 2 (once only) and for Matilda if the birds' healths are under 70% and if otherwise, use it for Red on wave 3(unlimited).

Choose Red in Samurai, Matilda in Druid and Bomb in Cannoneer. In every waves, attack every turn with Bomb, then, heal with Matilda if the birds' health is not full, otherwise, attack with her. If Witch Doctor or Nature Pig is about to attack, protect with Red on the target that Witch Doctor has chosen (except for Nature Pig, protect with Red on the bird which is having the lowest current health). Repeat this over and over until you win or lose.