Floating Hoghouse

Floating Hoghouse is a dungeon in Angry Birds Epic. It is located in front of Banjo Bayou. It can be replayed every Wednesday. This level also introduces to you Ice Shaman, a shaman that control ice to block your healing and steal it into the pig with the lowest current health. Not just that, he can also heal a strong health just like Corporal for 0 turns charge and have a Wilding power too. Ice Pigmies are just like Forest Pigmies but they have a 20% chance to remove all of your helpful effects. You'll see more of the Ice Shaman and Ice Pigmies in Winter Wonderland. Voodoo Doctor returns as this Dungeon's boss, and now he can block all your birds' ability for 1 turn and he also can make all pigs heal 100% of all the damage they deal. He also has the wilding power.

Difficulty
 7.  Very hard

(See Difficulty System)

This dungeon is more reasonable than Ghost Ship in terms of difficult because it is full of nature pigs. Some can heal, some can block, some can dispel and many of them have Wilding power. It's hard because the pigs from wave 3 are very tough and all of them have the Wilding power.

Pigs
The pigs' health and attack powers are based on your current level but we will show you the pigs' information at the default level (Level 9) below.

Wave 1
Shaman





Force of Nature - Deals 45 damage to all enemies. Reduces received healing by 50% for 3 turns.

Cleansing Waters - Charge 2 turns: Heals target for 293 health. Removes all harmful effects on target.

Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.

Zombie





Smash! - Deals 54 damage.

Undead - Passive: Revives 3 turns after being knocked out.

Pigmy Shooters





Numbing Poison - Deals 3x15 damage. Block the target's rage ability. Lasts 2 turns.

Hoard - Charge 3 turns: Calls Pigmy Shooters as support.

Undead - Passive: Revives 2 turns after being knocked out.

Wave 2
Witch Doctor





Bad Mojo - Charge 2 turns: Deals 210 damage. Reduces received healing by 100% for 3 turns.

Spirit's Protection - Target is healed by 100% of its dealt damage. Lasts 3 turns.

Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.

Zombie





Smash! - Deals 54 damage.

Undead - Passive: Revives 3 turns after being knocked out.

Forest Pigmies





Stampede - Deals 3x21 damage.

Hoard - Charge 3 turns: Calls Forest Pigmies as support.

Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.

Wave 3
Ice Shaman





Mimic - Deals 90 damage. Steals any received healing onto the pig with the lowest health. Lasts 3 turns.

Refresh - Heals target for 322 health.

Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.

Ice Pigmies





Cold Touch - 20% chance to immediately remove helpful effects from target. Deals 3x21 damage.

Hoard - Charge 3 turns: Calls Ice Pigmies as support.

Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.

Forest Pigmies





Stampede - Deals 3x21 damage.

Hoard - Charge 3 turns: Calls Forest Pigmies as support.

Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.

Wave 4
Nature Pig





Tremor - Charge 2 turns: Deals 84 damage to all enemies. Reduces attack power by 25% for 2 turns.

Revitalization - Heals all pigs by 170 health per turn. Lasts 3 turns.

Ice Pigmies x2





Cold Touch - 20% chance to immediately remove helpful effects from target. Deals 2x21 damage.

Hoard - Charge 3 turns: Calls Ice Pigmies as support.

Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.

Wave 5
Zombie





Smash! - Deals 54 damage.

Undead - Passive: Revives 3 turns after being knocked out.

Stinky Zombie





Stinky Breath - Charge 2 turns: Deals 26 damage. Target also takes 75 damage per turn for the next 3 turns.

Undead - Passive: Revives 3 turns after being knocked out.

Voodoo Doctor (Dungeon Boss)





Numbing Mojo - Deals 60 damage to all enemies. Blocks rage ability. Lasts 1 turn.

Greater Spirit's Protection - All allies are healed by 100% of their dealt damage. Lasts 3 turns.

Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.

Strategy
First, play the other levels until you reaches a higher level. Then get back here and choose any two birds you like and Piggy Mc'Cool's Merchant Pig. Then, attack, heal if the birds' health is under 70%, using secondary skills with the unused birds when you're ready to go to the second wave, using the Rage Chili to Matilda if there is at least 1 harmful effects on a bird or if Merchant Pig is stunned, otherwise, use it on Merchant Pig. But if the birds' health are more than 65%, give it to Bomb. Repeat this over until either you win or you lose.