Southern Sea - 1

Southern Sea - 1 is the first level of Southern Sea. Here, you'll meet the Pirate Captain. He's like Captain Red Beard before, only weaker.

Cutscenes
The first ship has been sunken! Now, it's time to defeat the second one!

Pigs
Smutje





Stormy Sea - Charge 2 turns: Deals 61 damage to all enemies.

Emergency Provisions - Heals 64 health for 3 turns.

Dirty Tricks - Passive: Immune to harmful effects.

Pirate Captain





Seasoned Stroke - Deals 2x34 damage.

Call Aid - Charge 2 turns: Summons pirate allies.

Dirty Tricks - Passive: Immune to harmful effects.

Ship's Kobold





Scare - Deals 40 damage. 5% chance to stun target for 1 turn.

Undead - Revives 2 turns after being knocked out.

Strategy
Warning: Be careful! The Smutje may activate "Emergency Provisions" to him, to Pirate Captain, or to the Ship's Kobold, so any one of these pigs can heal 52% health for three turns! If you are not using The Blues, you must use them as Tricksters so you can dispel either the Smutje, Pirate Captain, or the Ship's Kobold.

Choose Matilda in Druid, Red in Samurai and Bomb in Pirate. Use Bomb's secondary skill when it has been expired, then, attack every turn with them (Defeat Smutje first, then Pirate Captain and then the Ship's Kobold). When Smutje is almost ready to attack, use Red and Matilda's secondary skills on the bird with the lowest health. Give the Rage Chili to Matilda when it is full. Repeat this over until you win or lose.