Southern Sea - 2

Southern Sea - 2 is the second level of Southern Sea.

Cutscenes
The second ship has sunken! Now it's time to defeat the third one - Prince Porky's ship because he just keep throwing the iron balls to the Blues for the Yellow Key!

Pigs
Big Pirate





Haymaker - Charge 3 turns. Deals 102 damage to all enemies.

Dirty Tricks - Passive: Immune to harmful effects.

Pork Da Silva





Seasoned Stroke - Deals 2x34 damage.

Call Aid - Charge 2 turns: Summons pirate allies.

Dirty Tricks - Passive: Immune to harmful effects.

Strategy
Choose Matilda in Druid, Red in Samurai and Bomb in Pirate. Don't use Bomb's secondary skill when it has been expired. Then attack every turn with them. When Big Pirate is almost ready to attack, use Red and Matilda's secondary skills on the bird with the lowest current health. After Big Pirate or Pork Da Silva attacks, use Matilda's secondary skill on the bird with the lowest current health to heal instead of attacking in every turn. Use the Rage Chili to Red when it is full. Repeat this over until you win or lose.