Southern Sea - 3

Southern Sea - 3 is the third level of Southern Sea.

Cutscenes
The last ship - Prince Porky's ship has been sunken and Prince Porky sink with the ship too! Well, but he's not die yet and he can't get the Yellow Key anymore because he lost his ship. He swims to the Desert Island. The Blues got the Yellow Key and happy because the other birds have save them. But their ship has been broken and it is sinking! Luckily, the Blues jumps to the birds' ship and join the flock for the next adventures! Prince Porky runs into Desert Pig Castle, where the 2nd egg is keeping!

Pigs
Pig Guard





Tickle - Deals 40 damage. Empties the Rage Chili by 5%.

Royal Bomb





Tick Tack - Charge 2 turns: Deals 45 damage to all enemies.

Prince Porky





Vicious Backstab - Deals 3x27 damage.

Dodge - Passive: Ignores damage greater than 70.

Strategy
Choose Matilda in Druid, Red in Samurai and Chuck in Lightning Bird. First, attack the pigs by Red, Chuck and Matilda in the first turn. After the pigs attack for the first time, Use Red's secondary skill when a bird is almost die. If not, attack with him. Attack every turn with Chuck. Heal or attack with Matilda. Use the Rage Chili to Chuck when it is full. When there is only Prince Porky on the battlefield, use Chuck's secondary skill on Red instead of use him to attack. Repeat this over until you win or lose.

Trivia
At first, this level is a three waves level. Contains 2 Pig Guards and 1 Bird Catcher at the 1st wave, 2 Pig Guards and 1 Coporal at the 2nd wave, Prince Porky only at the last wave, make this level easier than nowadays level. The level has been fixed into nowadays at the worldwide release version. The nowadays level is a combination between the first and the third wave of the old level.