Board Thread:General Discussion/@comment-24471175-20140704224550/@comment-25358024-20141017185234

HAL CLASSES:

NINJA (first class)

Disorder - Deals 40% damage. 35% chance to reset any charge enemy has.

Illusion - Target bird can't be attacked. Lasts 2 turns.

SHADOWBIRD (315 @)

Imitate - Copies last move of target precisly. Target(s) of the move is/are selected randomly

Hallucination - Summons a shadow of target bird which lasts 2 turns. Shadow can't be attacked. It follows moves of target bird precisely

SPECTRE (660 @)

Dark Chain - Deals 55% damage. Blocks the latest move of target for next turn if target has two available moves

Power Transfer - Spectre loses his HP by 15%, but target bird ignores passive effects of enemies for next 3 turns

SENSEI (1235 @)

Karate Brick Break - Deals 100% damage to target. All other pigs suffer 10% of Sensei's AD.

Protecting Head Break - Any pig attacking target bird receives 200% of Sensei's AD. 100% chance to stun for 2 turns. Target bird recieves 15% of pig's AD. Lasts 1 turn.

RANGER (345 Lucky Coins)

Poisoned Arrow - Deals 15% damage. All other pigs suffer 3x50% damage for next 2 turns, while target suffers 3x100% damage for next 2 turns

Masters of Disguise - Forces all enemies to atttack target bird. Damage dealt to target is reduced by 100%. Lasts 2 turns, however, the force on pigs lasts only 1 turn.

RAGE ABILITY

Maelstorm - Removes charges from all enemies. Blocks all passive effects of all enemies for 2 turns. Hal receives a bonus turn.