Angry Birds Epic/Chronicle Cave Bosses

Here is the list of Angry Birds Epic Chronicle Cave bosses, each with his abilities and a video that shows how to beat it.

Cave 1: Shaking Hall
The first cave is filled with pigs of nature, and its boss is the Dark Shaman. His abilities are shown here:

Force of Nature

Deals N damage to all enemies. Reduces received healing (except potions) by 50%. Lasts 3 turns

Vicious Backstab

Deals 3x N damage.

Wilding

Passive: Gains bonus attack power while the Rage Chili fills up.

Cave 2: Rain Plateaus
This cave is filled with pirates. Its boss is the Captain Red Beard. These are his abilities:

Seasoned Stroke

Deals 2x N damage.

Call Aid

Charge: 2 turns. Summons pirate allies.

Dirty Tricks

Passive: Immune to harmful effects.

Cave 3: Misty Hollow
This cave has ghosts, horrors (big ghosts) and pirates. Here the boss is the Mini Horror. Here are his abilities:

Flicker

Deals N damage.

Ethereal

Causes attackers to miss target pig with a 50% chance. Lasts 3 turns.

Undead

Passive: Revives 2 turns after being knocked out.

Cave 4: Cure Cavern
This cave is freezing cold! It's filled with ice pigs and brute pigs. The boss is the Ice Shaman King. His abilities are shown below:

Mimic

Deals N damage. Steals any received healing to the pig with the lowest health. Lasts 3 turns.

Whonk!

Deals N damage to all enemies. 15% chance to stun for 1 turn.

Wilding

Passive: Gains bonus attack power while the Rage Chili fills up.

Cave 5: Burning Plain
This cave is filled with desert pigs and ninjas. Boss here is the Infernal Firebug. Below are his abilities:

Firestorm

Charge: 2 turns. Deals N damage to all enemies.

Heavy Fire Power

Increases attack power of all allies by 30%. Lasts 5 turns.

Cave 6: Endless Winter
This cave has zombies and knights. Its boss is the Knight of the Living Dead. His abilities are shown here:

Unstoppable Blow

Charge: 2 turns. Deals N damage.

Rampage

Target has a 50% chance to deal critical damage. Lasts 3 turns.

Undead

Passive: Revives 3 turns after being knocked out.

Cave 7: Forgotten Bastion
This cave is a desert in mid-air. Its boss is Lawrence. His abilities are shown below:

Demoralizing Strike

Charge: 3 turns. Deals N damage. Reduces attack power of target by 90%. Lasts 3 turns.

Interrupting Impact

Deals 2x N damage. 15% chance to stun target for 1 turn.

Cave 8: Strange Site
In this cave you can't dispel. It's filled with pirates and boss is Pork Da Silva. These are his abilities:

Grappling Volley

Deals 2x N damage.

Critical Shot!

Target counters enemy attacks with its own attack, dealing 200% damage. Lasts 2 turns.

Dirty Tricks

Passive: Immune to harmful effects.

Cave 9: Pig Lair
This cave brings pigs in the battle every 2 turns. Its boss is the Duke of the Pig Lair. Here are his abilities:

Firm Slap

Deals N damage.

Charge Command

Charge: 3 turns. Commands all pigs to attack random targets.

Incompetent Minions

Passive: Damage increased by 25% for each knocked out ally.

Cave 10: Citadel
This cave is full of knights and the boss is the Knight of Light. His abilities are shown here:

Righteous Touch

Charge: 3 turns. Deals N damage. Heals for 200% of dealt damage.

Aura of Perseverance

Target is healed by H health per turn for the next 3 turns.

Ironclad

Passive: Damage less than N deals only half the damage.

Strategy


Note: This article is unfinished. You can expand it and then, remove this note.