Lake Land - 1

Lake Land - 1 is the first level of Lake Land. These titanic pigs have teamed up with pigs from other zones in a bid to get you and the birds and leave their land.

Difficulty
 5.  Considerably hard

See Difficulty System for more informations.

Wave 1
Stick Pig





Poke - Deals 52 damage.

Stumble - The pig stumbles and does nothing. Stupid pig.

Brute





Smash! - Charge: 3 turns. Deals 459 damage.

Wave 2
Nature Pig





Tremor - Charge: 2 turns. Deals 122 damage to all enemies. Reduces attack power by 25% for 2 turns.

Revitalization - Heals all pigs by 242 health per turn. Lasts 2 turns.

Brawler





Whonk! - Charge: 3 turns. Deals 327 damage. 100% chance to stun target for 1 turn.

Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.

Wave 3
Chieftain





Unbroken Will - Deals 122 damage.

Spiritual Guidance - Charge: 2 turns. Heals all pigs for 25% health.

Incompetent Minions - Passive: Damage increased by 25% for each knocked out ally.

Frost Hog





Shattering Blow - Charge: 3 turns. Deals 327 damage. Target also takes 65 damage per turn for the next 3 turns.

Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.

Strategy
Warning: On the first wave, don't use the Rage Chili to anyone. From wave 2, anytime, use the Rage Chili to Matilda if the birds' healths are under 65%, or use it to Red if otherwise.

Choose Red in Samurai and Matilda in Druid and Bomb in Cannoneer (or if you have Berserk, use it). In every waves, attack every turn with Red and Bomb, then, heal with Matilda if the birds' health is not full, otherwise, attack with her. When, the Rage Chili is full, do as what we said at the " Warning ". Then, you need to activate Red's secondary skill on the target that Brute, Brawler or Frost Hog has chosen when it's almost time for them to attack! Repeat this over and over until you win the entire battle or lose the entire battle.