Pirate Coast - 2

Pirate Coast - 2 is the second level of Pirate Coast. Nothing escpically new here.

Wave 1
Rogue Leader





Charge Command - Charge 2 turns: Commands all pigs to attack the same target. Lasts 2 turns.

Backstab - Deals 2x35 damage.

Farmer x2





Headbutt - Deals 45 damage.

Stumble - The pig stumbles and does nothing. Stupid pig.

Rogue x2





Backstab - Deals 2x25 damage.

Sneer - Laughs stupidly. No effect at all!

Wave 2
Ship's Kobold x2





Scare - Deals 45 damage. 5% chance to stun target for 1 turn.

Undead - Passive: Revives 2 turns after being knocked out.

Lightning Pig





Thunder Slash - Charge 2 turns: Deals 150 damage. Lightning jumps to other targets, getting weaker with each jump.

Fully Charged - Attackers receive 56 damage. Lasts 2 turns.

Wave 3
Pirate Veteran x2





Seasoned Strike - Deals 3x28 damage.

Counter - Target counters enemy attacks with its own attack, dealing 200% damage. Lasts 3 turns.

Dirty Tricks - Passive: Immune to harmful effects.

Matey





Punch - Deals 11 damage. Target also takes 32 damage per turn for the next 2 turns.

Dirty Tricks - Passive: Immune to harmful effects.

Strategy
Warning #1: Be careful! The Lightning Pig may activate "Fully Charged", which attackers may receive 56% damage for two turns! If you are not using The Blues, you must use them now as Tricksters so you can dispel The Lightning Pig and the Ship's Kobold.

Warning #2: Do not use the Rage Chili in the first wave. Use it only for the second and third wave.

Choose Red in Samurai, Matilda in Druid and Bomb in Pirate. Attack every turn with Red and Bomb, then, heal with Matilda if the Birds' health is not full, otherwise, attack with her every turn. Then, give the Rage Chili to Red (only for the second and third wave). Repeat this over until you either win or lose.