Southern Sea - 3

Southern Sea - 3 is the third level of Southern Sea. You will fight with Prince Porky to get the Yellow Key which The Blues are holding!

Cutscenes
The last ship - Prince Porky's ship has been sunk and Prince Porky sunk with the ship too! However, he's not out of health yet and he can't get the Yellow Key anymore because he lost his ship. He swims to the Desert Island. The Blues got the Yellow Key and happy because the other birds have save them. But their ship has been broken and it is sinking! Luckily, the Blues jumps to the birds' ship and join the flock for the next adventures! Prince Porky runs into Desert Pig Castle, where the 2nd egg is keeping!

Pigs
You have to engage 2 Pig Guards, 1 Royal Bomb and 1 Prince Porky. Each enemy's stats are shown below.

Strategy
Warning: Be careful! When you have a boosted damage, Prince Porky  may treat it as 70 damage per attack.

Choose Matilda in Druid, Red in Samurai and Chuck in Lightning Bird. First, attack the Pig Guards, Royal Bomb, and Prince Porky by Red, Chuck and Matilda in the first turn. After the pigs attack for the first turn, use Red's secondary skill when a bird is almost out of health. If not, attack with him, then, attack every turn with Chuck, and then, heal if a bird is again almost out of health, otherwise, attack with Matilda. Use the Rage Chili to Chuck when it is full. When there is only Prince Porky on the battlefield, use Chuck's secondary skill on Red instead of attacking with him. Repeat this over until you win or lose.

Trivia

 * At first, this level is a three-wave level. Contains 2 Pig Guards and 1 Bird Catcher at the 1st wave, 2 Pig Guards and 1 Coporal at the 2nd wave, Prince Porky only at the last wave, make this level easier than nowadays level. The level has been fixed into nowadays at the worldwide release version. The nowadays level is a combination between the first and the third wave of the old level.