Desert Pig Castle

Castle is a mighty stronghold for stealing the birds' eggs. Desert Pig Castle is the second castle, completing this level will retrieve the second egg!

Difficulty
 5.  Considerably hard

(See Difficulty System)

Wave 1
Desert Pig





Blinding Strike - Deals 34 damage. Lowers target attack power by 33% for 2 turns.

Pig Guard





Tickle - Deals 40 damage. Empties the Rage Chili by 5%.

Wave 2
Bird Catcher





Catch - Deals 29 damage. 5% chance to stun target for 1 turn.

Big Boss





Firm Slap - Deals 58 damage.

Charge Command - Charge 3 turns: Commands all pigs to attack random targets.

Incompetent Minions - Passive: Damage increased 25% for each knocked out ally.

Wave 3
Lightning Pig





Thunder Slash - Charge 2 turns: Deals 136 damage. Lightning jumps to other targets, getting weaker with each jump.

Fully Charged - Attackers receive 51 damage. Lasts 2 turns.

Pyropig





Rain of Fire - Charge 2 turns: Deals 86 damage to all enemies.

Fire Power - Increases attack power of all allies by 30%. Lasts 2 turns.

Wave 4
Pig Guard





Tickle - Deals 40 damage. Empties the Rage Chili by 5%.

Corporal





Pummel - Deals 56 damage.

Lick - Charge 2 turns: Heals 359 health.

Wave 5
Prince Porky





Vicious Backstab - Deals 3x27 damage.

Tit for Tat - Increases dealt and taken damage by 25%. Lasts 3 turns.

Dodge - Passive: Ignores damage greater than 63.

Strategy
Warning #1: Do not use the Rage Chili on the first wave, nor the second wave, nor the fourth wave. Only use the Rage Chili in the third wave The Blues to stun and deals a lot of damage to a pig and fifth wave to them again to stun Prince Porky.

Warning #2: Be careful! The Pyropig may activate "Fire Power", which all allies increase the attack power by 30% for two turns! Use The Blues in Tricksters so you can dispel The Pyropig and the Lightning Pig.

Warning #3: Be careful! The Lightning Pig may activate "Fully Charged", which all attackers receive 51% more damage for two turns! Use The Blues in Tricksters so you can dispel The Lightning Pig and the Pyropig.

Warning #4: Be careful! Prince Porky may activate "Tit for Tat", which it will increase dealt and taken damage by 25% for three turns! Use The Blues in Tricksters so you can dispel Prince Porky.

Warning #5: Be careful! Corporal may activate "Lick", which either himself, or the Pig Guards may heal 359% health in 2 turns charge!!! Defeat him before he do that!

Warning #6: Be careful! The Bird Catchers may have a 5% chance to stun you for one turn! Use Matilda's rage ability, so you can not only heal the bird who is stunned, but also remove all harmful effects on target.

Warning #7: Be careful! Prince Porky may be dodged, which he would ignore damage greater than 63!

Warning #8: Be careful! At wave two, some of the pigs may stun you, better yet, they will get your birds straight out of the game and out of health, and if you do not revive birds within the next 5 seconds, your opponents will win by default!

You can choose Red in Samurai, Matilda in Druid The Blues in Tricksters. First, heal with Matilda, and then second, attack with the Birds. At the fifth wave, if there are no bombs or if the bombs are Trap Bombs only, increase the attack power of all birds by The Blues when they have expired (only increase the power by The Blues when the Rage Chili is not full, otherwise, give the Rage Chili to The Blues for him to stun Prince Porky), then use Matilda and Red to attack Prince Porky. If one of the Birds' health is under 50% health, heal them by Matilda instead. If there are several bombs and there is at least 1 Royal Bomb, use Red and The Blues to attack the bombs and don't attack the Trap Bomb. If there is only a Trap Bomb on the battlefield, use The Blues' secondary skill. Repeat this over until you win or lose.

Trivia

 * In this level, there are a lot of warnings than only fewer warnings like some levels have.