Slingshot Woods - 3

Slingshot Woods - 3 is the third level of Slingshot Woods. Introducing to you, Brawler - the stunner brute and Shaman - the original, nature shaman.

Difficulty
 5.  Considerably hard

Wave 1
Tiny Pigmies





Stampede - Deals 3x12 damage.

Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.

Pigmy Shooters





Numbing Poison - Deals 3x12 damage. Block the target's rage ability. Lasts 2 turns.

Hoard - Charge 3 turns: Calls Pigmy Shooters as support.

Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.

Wave 2
Tiny Pigmies





Stampede - Deals 3x12 damage.

Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.

Forest Pigmies





Stampede - Deals 3x18 damage.

Hoard - Charge 3 turns: Calls Forest Pigmies as support.

Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.

Brawler





Whonk! - Charge 3 turns: Deals 186 damage. 100% chance to stun target for 1 turn.

Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.

Wave 3
Tiny Pigmies





Stampede - Deals 3x12 damage.

Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.

Pigmy Shooters





Numbing Poison - Deals 3x12 damage. Block the target's rage ability. Lasts 2 turns.

Hoard - Charge 3 turns: Calls Pigmy Shooters as support.

Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.

Shaman





Force of Nature - Deals 38 damage to all enemies. Reduces received healing by 50% for 3 turns.

Cleansing Waters - Charge 2 turns: Heals target for 244 health. Removes all harmful effects from target.

Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.

Forest Pigmies





Stampede - Deals 3x18 damage.

Hoard - Charge 3 turns: Calls Forest Pigmies as support.

Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.

Strategy
Warning #1: Be careful! The Brawler will stun you for 1 turn after he attack you with the heavy damage. Don't worry about this because he just stun you for 1 turn only.

Warning #2: Be careful! Shaman can reduce your birds' received healing by 50% after attacking! Give the Rage Chili to Matilda immediately so she can dispel this harmful effect!

Warning #3: Remember that Shaman can heal just like the previous Corporal and Lolly Popper but weaker and the worse is, he can also remove all harmful effects! Be beware!

Warning #4: Watch out for Pigmy Shooters because they can block your rage ability for 2 turns. If they block Matilda so you have to wait until it has been expired, otherwise, use the Rage Chili to her so she can dispel.

Warning #5: Don't use the Rage Chili on wave 1. Use it for Bomb at wave 2 (once only) and for Matilda on wave 3(twice only).

Choose The Blues in Rogues, Matilda in Druid and Bomb in Pirate. In every waves, attack every turn with The Blues and Bomb, then, heal with Matilda if the birds' health is not full, otherwise, attack with her. Repeat this over and over until you win or lose.