Southern Sea - 1

Southern Sea - 1 is the first level of Southern Sea.

Cutscenes
The first ship has been sunken! Now, it's time to defeat the second one!

Pigs
Smutje





Stormy Sea - Charge 2 turns: Deals 61 damage to all enemies.

Emergency Provisions - Heals 64 health for 3 turns.

Dirty Tricks - Passive: Immune to harmful effects.

Pirate Captain





Seasoned Stroke - Deals 2x34 damage.

Call Aid - Charge 2 turns: Summons pirate allies.

Dirty Tricks - Passive: Immune to harmful effects.

Ship's Kobold





Scare - Deals 40 damage. 5% chance to stun target for 1 turn.

Undead - Revives 2 turns after being knocked out.

Strategy
Choose Matilda in Druid, Red in Samurai and Bomb in Pirate. Use Bomb's secondary skill when it has been expired. Then attack every turn with them (Defeat Smutje first, then Pirate Captain and then the Ship's Kobold). When Smutje is almost ready to attack, use Red and Matilda's secondary skills on the bird with the lowest current health. Give the Rage Chili to Matilda when it is full. Repeat this over until you win or lose.