Mouth Pool

Mouth Pool is a level in Angry Birds Epic. The Spirit Caller, if Magic Shield - 5 is completed, reappears as a boss. He even summon minions while he tries to escape until the end.

Wave 1
Spirit Caller





Run Away - Charge: 3 turns. Runs away, never to be seen again!

Undead - Passive: Revives 3 turns after being knocked out.

Wave 2
Spirit Caller





Run Away - Charge: 3 turns. Runs away, never to be seen again!

Undead - Passive: Revives 3 turns after being knocked out.

Ghost





Boo! - Deals 85 damage.

Undead - Passive: Revives 2 turns after being knocked out.

Wave 3
Spirit Caller





Run Away - Charge: 3 turns. Runs away, never to be seen again!

Undead - Passive: Revives 3 turns after being knocked out.

Frankenpig





Stiff Touch - Charge: 3 turns. Deals 330 damage to target and 165 damage to all other enemies.

Undead - Passive: Revives 3 turns after being knocked out.

Wave 4
Spirit Caller





Run Away - Charge: 3 turns. Runs away, never to be seen again!

Undead - Passive: Revives 3 turns after being knocked out.

Ghost





Boo! - Deals 85 damage.

Undead - Passive: Revives 2 turns after being knocked out.

Stinky Zombie





Stinky Breath - Charge: 2 turns. Deals 46 damage. Target also takes 132 damage per turn for the next 3 turns.

Undead - Passive: Revives 3 turns after being knocked out.

Poltergeist





Kinetic Blast - Charge: 2 turns. Deals 234 damage. Reduces attack power by 15% for 3 turns.

Undead - Passive: Revives 2 turns after being knocked out.

Wave 5
Spirit Caller





Run Away - Charge: 3 turns. Runs away, never to be seen again!

Undead - Passive: Revives 3 turns after being knocked out.

Zombie Knight





Weakening Strike - Deals 106 damage. Reduces attack power by 15%. Lasts 3 turns.

Undead - Passive: Revives 3 turns after being knocked out.

Banshee





Siren Song - Deals 16 damage. Target also takes 159 damage per turn for the next 3 turns.

Cry for help - Charge: 3 turns. Summons ghosts.

Undead - Passive: Revives 3 turns after being knocked out.

Zombie





Smash! - Deals 96 damage.

Undead - Passive: Revives 3 turns after being knocked out.

Wave 6
Spirit Caller





Run Away - Charge: 3 turns. Runs away, never to be seen again!

Undead - Passive: Revives 3 turns after being knocked out.

Wet Mummy x2





Wet Sand Blast - Deals 53 damage. 10% chance to stun target for 1 turn.

Undead - Passive: Revives 3 turns after being knocked out.

Mummy





Sand Blast - Deals 101 damage. 5% chance to stun target for 1 turn.

Undead - Passive: Revives 3 turns after being knocked out.

Will-O-Whisp





Flicker - Deals 106 damage.

Ethereal - Causes attackers to miss target pig with a 50% chance. Lasts 3 turns.

Undead - Passive: Revives 2 turns after being knocked out.

Wave 7
Spirit Caller





Run Away - Charge: 3 turns. Runs away, never to be seen again!

Undead - Passive: Revives 3 turns after being knocked out.

Voodoo Berserker x2





Nom Nom - Charge: 2 turns. Deals 298 damage. Heals for 50% of dealt damage.

Undead - Passive: Revives 3 turns after being knocked out.

Wave 8
Spirit Caller





Run Away - Charge: 3 turns. Runs away, never to be seen again!

Undead - Passive: Revives 3 turns after being knocked out.

Ghost x2





Boo! - Deals 85 damage.

Undead - Passive: Revives 2 turns after being knocked out.

Ship's Kobold





Scare - Deals 96 damage. 5% chance to stun target for 1 turn.

Undead - Passive: Revives 2 turns after being knocked out.

Will-O-Whisp





Flicker - Deals 106 damage.

Ethereal - Causes attackers to miss target pig with a 50% chance. Lasts 3 turns.

Undead - Passive: Revives 2 turns after being knocked out.

Banshee





Siren Song - Deals 16 damage. Target also takes 159 damage per turn for the next 3 turns.

Cry for help - Charge: 3 turns. Summons ghosts.

Undead - Passive: Revives 3 turns after being knocked out.

Wave 9
Spirit Caller





Run Away - Charge: 3 turns. Runs away, never to be seen again!

Undead - Passive: Revives 3 turns after being knocked out.

Zombie Knight





Weakening Strike - Deals 106 damage. Reduces attack power by 15%. Lasts 3 turns.

Undead - Passive: Revives 3 turns after being knocked out.

Frankenpig





Stiff Touch - Charge: 3 turns. Deals 330 damage to target and 165 damage to all other enemies.

Undead - Passive: Revives 3 turns after being knocked out.

Wave 10
Spirit Caller (Boss)





Mass Leech - Target takes 80 damage per turn for the next 3 turns, healing the Spirit Caller for 80 health.

Om Nom Nom - Charge: 3 turns. Deals 640 damage. Heals for 35% of dealt damage.

Undead - Passive: Revives 3 turns after being knocked out.

Strategy
Warning #1: You need strong off-hand items to survive on the tenth wave. Piggy Mc' Cool is already very strong, so you don't need to worry about him. If you have potions, only use them if a bird is almost dead.

Warning #2: Only in wave 4 and after, when the Rage Chili is full, use it for Bomb to deal much damage to all undeads, or Matilda to massively heal. Don't use it in the first 3 waves.

Choose Matilda in Druid, Bomb in Capt'n and Piggy Mc' Cool's Merchant Pig. In wave 1, attack Spirit Caller until he runs away. In wave 2, attack the Ghost and heal with Matilda until the Spirit Caller runs away. In wave 3, attack the Frankenpig until the Spirit Caller runs away. If the Frankenpig attacks, heal with Matilda. In wave 4, attack Spirit Caller until he charges 1 turn, and then weaken the Stinky Zombie and the Poltergeist and use the Rage Chili for Bomb. They won't revive before the Spirit Caller runs away. In wave 5, weaken all undeads until they are almost all knocked out. When the Spirit Caller is almost running away, knock out the undeads one by one. In wave 6, weaken all mummies, dispel the Will-o-Whisp's Ethereal with Bomb and in the next turn use the Rage Chili on Bomb after healing with Matilda. In wave 7, attack every turn the Voodoo Berserkers and, when the Spirit Caller runs away, knock them out. In wave 8, attack the Banshee and in the next turn heal with Matilda and use the Rage Chili on Bomb. In wave 9, attack the Frankenpig and then the Zombie Knight. When the Spirit Caller runs away, knock them out one by one. Keep the Rage Chili for the last wave. In wave 10, attack the Spirit Caller. When he uses Mass Leech, use the Rage Chili for Matilda to cleanse the effect and heal. When he attacks with Om Nom Nom, heal with Matilda. Repeat this over until you win or either lose.