Sonic Dash

Sonic Dash is the ninth event of Angry Birds Epic, which started on September 1, 2015 and ended on September 13, 2015. It was the second event that was collaborating with another company, the first being Puzzle & Dragons.

Difficulty
There were total of 20 levels in this event. Each level setted up with a different difficulty.

Collect:
If you want to get Chuck's Illusionist Class for free, you have to collect 5, 10 , 20 , 25 and 30. These items are in the Wheel of Fortune of the levels.

Defeat:

 * Sonic Dash - 1
 * Sonic Dash - 2
 * Sonic Dash - 3
 * Sonic Dash - 4
 * Sonic Dash - 5
 * Sonic Dash - 6
 * Sonic Dash - 7
 * Sonic Dash - 8
 * Sonic Dash - 9
 * Sonic Dash - 10
 * Sonic Dash - 11
 * Sonic Dash - 12
 * Sonic Dash - 13
 * Sonic Dash - 14
 * Sonic Dash - 15
 * Sonic Dash - 16
 * Sonic Dash - 17
 * Sonic Dash - 18
 * Sonic Dash - 19
 * Sonic Dash - 20
 * Golden Pig Castle

Enemies
Here we will show you list of enemies you could have in your game. Unlike other levels, we cannot show you which enemy will in the battle because the enemy will be set randomly.

Moto bug



Robo pincers - Deals N damage.

Crabmeat





Scissor Snap - Deals 2x N damage. Heals for 30% of dealt damage.

Multiply - Being defeated creates 2 Tiny Crabmeat.

Egg Pawn





Robo Slap - Deals N damage. Empties the Rage Chilli by 5%.

Giant Egg Pawn





Huge Robo Slap - Charge: 2 turns. Deals N damage. 25% chance to stun target for 1 turn.

Refreshments - All allies are healed for 10% health. they also recover 5% health for the next 3 turns.

Tiny Crabmeat





Tiny scissor punch - Deals 2x N damage.

Big Spikes





Whirling spikes - Charge: 2 turns. Deals N damage. All other enemies recieves m damage.

Weakening strike - Deals N damage. Target takes +25% damage for 3 turns.

Bomb crate





High explosive! - Charge: 2 turns. Deals N damage to all enemies. 50% chance to stun target for 1 turn. The bomb self-destructs after it attacks.

Spike





Piercing thrust - Deals N damage. Target also takes m damage per turn for the next 2 turns.

Spiky shield - Enemies attacking the target recieve N damage per turn for the next 3 turns.

Shield spinner





Shield shock - Charge: 2 turns. Deals 5x N damage to random enemies.

Power shield - All badniks recieve 30% less damage. Lasts 3 turns.

Electro Spinner





Electro blades - Charge: 2 turns. Deals 2x N damage to all enemies.

Power up - Increase attack power of all badniks by 30%. Last 3 turns.

Blue Chopper





Snap Attack! - Charge: 3 turns. Deals N damage to all enemies.

Wildling - Gains passive bonus attack power while the Rage Chilli fills up.

Chopper





Snap Attack! - Charge: 3 turns. Deals N damage.

Wildling - Gains passive bonus attack power while the Rage Chilli fills up.

Big Bad Buzz Bomber



Weakening Blast - Deals N damage. 30% chance to lower target's attack power by 30% for 4 turns.

Paralyzing energy - Charge: 3 turns. Deals N damage to all enemies. Targets with a negative effect get stunned for 1 turn.

Angry bomber - Big Bad Buzz Bomber increases its attack power by 100% when below 20% health.

Dr. Eggman





Rocket surprise - Deals N damage and 50% chance to stun target for 1 turn.

Over There! - Charge: 3 turns. Commands all badniks to attack a target.

Incompetent minions - Damage increased by 25% for each knocked out ally.

Golden Moto Bug





Run Away - Charge: 3 turns. Runs away, never to be seen again!

Full Pockets - Passive: Drops a Snoutling after taking damage.

Strategy
Choose the birds correctly and defeat the pigs.

Walkthroughs
Coming Soon

Trivia

 * The enemies in this event were called "Badniks".


 * Sonic was a teammate that you were obliged to take even if you didn't want.


 * Sonic's ablities were the same as Chuck's Illusionist Class.
 * It's the second event featuring a Golden Pig Castle. The first being Into the Jungle.