Golden Fields - 3

Golden Fields - 3 is the third level of Golden Fields. This level introduces the Air Pirate and the Pilot Pig. The Air Pirate can make his buddies tougher, and avoids harmful effects. The Pilot Pig takes two turns to attack, but can make you take more damage.

Cutscenes
The birds have defeated Pilot Pig so now, it is the birds' chance to get the Golden Pig Machine! But it still tie up to Prince Porky's hot air balloon and he still try to pull it up but because it to heavy so the Golden Pig Machine has been unattached with the rope and... The rope has been cut! We got the Golden Pig Machine! But what about the 2nd egg and Prince Porky? He's getting away to Desert Island with his air balloon and when his air balloon touches the pointy cactuses, his air balloon goes BOOM!!! And he stuns! And now the problem is how can we get through the Limestone Lagoon to get there? Oh, Bomb is here to help with his ship and he says he will wait the birds at Cornucopia Woods. But a pirate from Desert Island jumps in and attack him, make him cannot drive the ship. The ship crash into the rocks and yeah, exactly, the ship stops at Cornucopia Woods and Bomb's need help to get rid of this Pirate!

Wave 1
Worker





Headbutt - Deals 24 damage.

Air Pirate





Air Assault - Deals 3x12 damage.

Iron Will - Increases attack power by 50%. Lasts 3 turns.

Dirty Tricks - Passive: Immune to harmful effects.

Wave 2
Air Pirate





Air Assault - Deals 3x12 damage.

Iron Will - Increases attack power by 50%. Lasts 3 turns.

Dirty Tricks - Passive: Immune to harmful effects.

Wave 3
Air Pirate





Air Assault - Deals 3x12 damage.

Iron Will - Increases attack power by 50%. Lasts 3 turns.

Dirty Tricks - Passive: Immune to harmful effects.

Pilot Pig





Air Strike - Charge 2 turns. Deals 52 damage to all enemies.

Weaken - Deals 13 damage to all enemies. All targets take 25% more damage for 3 turns.

Incompetent Minions - Damage increased 25% for each knocked out ally.

Strategy
Warning: In this level, do not use Chuck to attack. Use his secondary skill on Red if the birds' health is full or Matilda if the birds' health is not full. (You can use Chuck to attack at the first wave). In the first wave, protect the birds by Red and Matilda's secondary skill if their secondary skills have expired. Then attack every turn, but don't use the Rage Chili at the first wave. Drag it to Red at the second wave if it's full again, and then drag it to Matilda until the third wave, where you also need Matilda's healing medicine in every turn that the Chili's full to heal and cleanse your birds. Repeat this strategy until you win or lose.