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    Angry Birds (game)/Unused Content

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    Angry Birds Classic is the first Angry Birds game to be released and it got a lot of unused content as seen below.

    Unused Episodes

    Red's Mighty Feathers Part 3

    In the files of the game, there are two unused sprite sheets for a third part of Red's Mighty Feathers as both of them are label as "SEING RED". The first sprite sheet includes sprites of pigs with scubas and deep-sea diving suits. One of them is with their original design, which is with the deep-sea diving suit and others with the Chrome design which are with scubas.

    There are also air tanks, duck feet, a lily, a mushroom, cave helmets, (Which are unused designs of the ones found in Mine and Dine. There are also two more sprites from the same episode on the sheet) and grass forms.

    The other sprite sheet includes sprites of Red using his ability and getting wet, as well as sprites of feathers and water effects. This strongly suggests that part 3 would introduce water in the game.

    Angry Birds Land

    In the files there are objects sprites for an episode named ABLAND, which is short for Angry Birds Land. There are objects such as a Horse spring ride, Funfair food and toys. There is also hats that were used in Birdday Party. The episode is Funfair or Amusement Park themed and there are sprites for a possible background.


    Unused Sprites

    Leonard

    There are some sprites of Leonard that were never used in-game, such as sleeping, sweating, crying, cheerful and other beta sprites. In fact, it's an edited sheet of King Pig

    Sauropods

    In the Jurassic Pork background sprites, there are sprites for sauropods. However, they never appear in the levels' backgrounds, but appear in the cutscenes.

    Cardboard Pigs

    In the pigs' sprite sheet, there are sprites for cardboard version of the normal pigs. It was probably meant to appear in Mighty Hoax or the Tutorial, but the latter is more possible because of the design's nature.

    They would probably act as normal pigs, just as the Scarecrow Pigs do. They doesn't have any injured sprite, meaning that they were only objects or would be instantly defeated.

    Bad Piggies Objects

    In the files, there are sprites for destroyed versions of the normal objects. In the game, the objects are only destroyed, they have only one state. There are also a pipe wrench and blue caps for the pigs that are never used in the episode.

    Golden Trophies

    In the files, there are sprites for golden versions of the trophy objects, possibly meant to be the 3 Star version of them or Golden Eggs.

    Wooden Fuse

    In the same sheet, there are two sprites for wooden fuses with red and golden tips. Possibly meant to be the reward for Short Fuse.

    Puzzle Piece

    Also in the same files, there is a sprite for a blue puzzle piece, possibly meant to be an icon, object or reward.

    Purple Feathers

    Since the 1.0.0 pc version came out, these purple feathers went present which dedicates that Rovio was probably planning to release a brand new purple bird.

    File:FEATHER8GROUP.png
    Here are all of the feathers





    Unused Episodes

    Year of the Goat

    In the files, there is a sprite for a button of the episode Year of The Goat that is not used in the game and was probably meant to be released on the start of 2015, since this was the latest Year of The Goat and it uses the Classic Designs. The Chinese Version of the game features an episode with Year of The Goat's background, but the levels in it are taken directly from the international levels.

    Moon Festival

    In the files, there is a sprite for a button of the episode Moon Festival that is not used in the game and was probably meant to be released probably on the same year, since Moon Festival's button is in the same assets as the Year Of The Goat and it uses the Classic Designs or on 2016, 2017 or 2018, because it's also in the same assets as Bird Island and Tutorial. While not used in the game, the Chinese Version of the game features this episode fully playable.


    Birds Levels

    Stella Level

    There is an unused level in the game called Stella Level (sic), which will refuse to load. The level would probably have featured Stella.

    Bubbles

    Bubbles's level, unlike Stella, is actually able to load properly. However, the level will always have a score of zero and the Slingshot is stuck under the ground. No Birds are included in the level either.

    Design Update

    There is an unused poster of a new update. It is a file with a poster that has a texture of buttons and a wood background.

    There are 2 Chucks  (Toons Design), 1 Bubbles, and 2 Minion Pigs (Toons Design). And it uses the background for the Red's_Mighty_Feathers levels. All of the characters use their Toons Designs. The sprites are very similar to Angry Birds Friends' new sprites and this could be a test for these sprites. 

    This poster was featured in the News tab (Paused Game Screen).

    Poached Eggs

    In the files, there's a tile set for a new design of Poached Eggs, that is more realistic, being oil painted. It would possibly be part of the update, however, it's not used anywhere. It also matches the 2013 episodes' background scheme.

    Mighty League

    Tickets

    Tickets could be used in the Mighty League in order to play the levels and could be found in the Bird Island levels (Which were replaced by Shockwaves). But in recent updates, they don't appear anymore in the game. They were deleted to make the game fairer.

    Stickers

    Some stickers were unused or retextured such as:

    • One featured a defeated Hal in a rectangular form as an icon. To obtain this sticker, the player had to use a lot of birds. This sticker was retextured to Red using the Slingshot as an icon. The form of the sticker is now a star.
    • One featured tickets in an oval form as an icon. To get this sticker, the player has to use a determined number of stickers. This was deleted because tickets are not used anymore.

    Snow Cannon

    In one of the Mighty League levels, there is a warning message saying that a sprite is missing. The name of the sprite is Snow_Cannon. It could be the Snow Cannon from the Angry Birds Friends Winter Tournaments. The message is the following;

    Sprites Missing

    Sprites: MISC_SNOWCANNON,

    Power-Ups

    Egg Bomb

    There was supposed to be another power-up that would make Egg Bombs fall from the sky with parachutes, but Rovio cut this idea, most likely due to the power-up resembling Matilda's special ability. It can be said this was an early prototype of the power-ups "TNT Drop, Energy TNT, and Allaka-BAM".

    Windows Port

    And Mobile might have a lot of unused Content well The Windows Port has lot’s of Unused Content Below:

    Golden Eggs

    Intel Egg- This golden egg sprite has the Intel logo engraved in it. An Intel-themed Angry Birds game was made for promotion, with some of the levels appearing in the Android version of Angry Birds Seasons. Maybe it was planned to appear on this game too.It is possible to view the levels themselves by either replacing already playable levels with them or by enabling it from editing the LUA game code files. There are 5 Intel Golden Egg levels in total. Here are the levels themselves:

    Golden RIO Egg- A sprite for a golden egg with a star, with the movie name Rio engraved on it. It appeared when you finish the Golden Egg #22 level, replacing the star. But, as the level complete screen was changed, this also got unused.

    Mighty Eagle

    Even though the Mighty Eagle is exclusive to mobile devices, the graphics and sounds for it can be found. This suggests that this feature may have been planned at one point. At least Rovio has prepared us for it.

    First-Time Use Screen

    This screen (found in "data\images\pc" of the game's directory) may be what will appear when the player first clicks on the Mighty Eagle icon (in the main menu, or the Power-Up Shop). The roll of film with the Mighty Eagle's eye will most likely lead to the Birds & the Mighty Eagle video like most versions of the game. Notice that there's no icon to buy it (usually a shopping buggy), so the Mighty Eagle may be free to use.

    10x

    Feathers and Unused Title

    Most noticeably in this sheet is what appears to be the original name for the PC version, "Angry Birds HD". It was probably removed because the iPad version is called Angry Birds HD.

    It doesn't appear in v2.2.0 PC. Found in MENU_ELEMENTS_2.png, (Not v2.2.0 PC) and MENU_SHEET_2.png.

    The large feathers below it are the rankings that replace the stars when using the Mighty Eagle. For how much of the stage is destroyed by the Mighty Eagle, the black feather transitions to the colored feather by percentages. The small feathers on the right are for the menus. During level selection, the black feather is used for indicating a level with the Mighty Eagle used, which is under-layered by the colored feather, showing how much 'eagle score' is obtained.

    File:56D8CB82-6D1B-4517-9482-B5D28492E8BE.png

    Sprites

    They have sprites for the Can of Sardines and The Eagle Himself in INGAME_BIRDS_2 File.

    Unused Store Image

    This image's name is "SHOP_NEW_ME_BG.png", so it might've been used in the store. File:12AD317C-01C3-447B-8BBD-5F003886FF8D.png

    Demo Level

    There is an eagleDemo level in \data\levels. This might have been used as a power-up tutorial level in the mobile versions.

    Power-Up Buttons

    Icons for the power-ups from Angry Birds Friends (aka Angry Birds Facebook), which includes the shop images, as well as some placeholder graphics. They can be found in one file. Like the Mighty Eagle, these features never came to this version. There is also a lock button (iPhone retina Display) that is unused. That appears in BUTTONS_SHEET1

    Unused/Leftover sprites

    Crystal Icon

    Found in BUTTONS_SHEET_1.png (Or BUTTONS_SHEET_2.png), there is a hexagonal crystal icon. It is used in the iOS versions only.

    File:7EF6F38D-28F2-4C5D-9F29-EBCE335D12B3.png

    Unused buttons

    File:F67CB678-7567-482D-A32A-1781F89A6E87.png

    Among all the button icons, there are a lot of icons which were not used:

    • The "Play" button has been replaced with a simple round button with a play icon.
    • The left arrow button with a corner shadow might be intended for use in the level selection, but the one without the shadow was used.
    • Some social media icons will only appear in the game if used the Chinese, Japanese or Korean localizations
    • The ID card button icons were used only on the mobile versions, where you could save your progress online with a Rovio account.
    • Ads never appear in the PC version. But in the mobile versions, you can purchase to remove ads. Hence, "Get the latest ad-free version!" button sprite was never used.
    • Red tied with a ribbon, present in the iOS version as a button to share a free version of it.
    • The crystal icon, again, but smaller.
    • The trophy icon might have been for Achievements, only present in iOS versions.
    • The curved arrow icon and the curved arrow on 'level select' icon was never used in any versions. Might be intended as a return button.
    • The blue button with hills will change the background to a static color, and will also remove all background images. This is only present in the mobile versions.

    Golden egg #12 Soundbox

    While the first five birds (Red, Blues, Chuck, Bomb, Matilda) and Hal were used, their 'hurt' sprites were never used. Same for Bomb's exploding phases, wide-mouthed Hal and Terence. This was added in v3.1.0.

    1x

    Bad Piggies Promotion

    Sprite-sheet for the Bad Piggies promotion. This is supposed to be animated. This was added in v2.3.0.

    File:4A2F2BB4-1C85-4634-B7A8-A89A2A726FA5.png

    Test arrow

    This pair of arrows were included in the birds and pigs' (INGAME_BIRDS_1) sprite-sheet, and are likely a leftover from the developer kit (a.k.a The Level Editor).

    File:FAAD8DE0-AACD-4289-88F6-55CA79EB2361.png

    It can be seen in this video at 4:25.

    File:Angry Birds - euromaxx

    Red's special (Mighty Feathers) activated

    Red's sprite when he uses his ability. In Chapter 9, Red gets a special ability. While it does show up in the tutorial screen, this never shows up when used. This is also used in (INGAME_BIRDS_1).

    File:488EB5E6-CE47-4F1F-B0C9-71F7A06C82C8.png

    Rectangular bubble

    A rectangular bubble and its particle sprites are present alongside Stella's sprites, so it was most likely that she was intended to use this bubble too. However, only the normal bubble sprite was used.

    File:622B7E46-431F-4FEC-B81B-65BB4C5CADE7.png

    Unused blocks

    File:F65BFC19-DC4B-4784-82FE-6F9CEF5D817B.png File:3EDE8891-207A-4412-B7BC-92337362D12C.png

    Some weird block sprites are present in the blocks sprite-sheet that were never used in-game.

    • The golden American football might have be used for Golden Egg #22 as it was a Super Bowl surprise. But, as this specific egg didn't used any sprite to seem invisible to players, this sprite was never used.
    • Two different types of terrain, a wooden stage, and an ice rink.
    • Two bent planks, each painted with a different color.
    • A brass tray.
    • A sideways metal pole that might be for a sideways flag.
    • An ice platform. It was used in Angry Birds Seasons as a static platform.
    • "Golden" sprites of the first 6 chapters' level complete items, and a King Pig for some reason. A golden item might be planned for each episode, but was scrapped for some reason.
    • A puzzle piece (Again).
    • Also In Retina Display (Or iPad 3 & newer) (And v2.2.0 to v3.3.1), the Mighty Hoax block is supposed to be the Chrome sprites.

    Debugging Functions

    In the game's asset directories, there are Lua files for debugging the game, some debugging code is also present in pre-existing Lua scripts not titled as debugging features, these are shown by the game's build settings in options.lua.

    Build Settings

    • releaseBuild: Retail, clean build, turning off makes the game act like debugging build, enabling debugging functions and some screens have debugging information like the credits, true is defaulted, some include debugging information in the credits, using a developer activation server and allowing the use of using all developer cheats on beta builds.
    • showEditor: Shows the level and particle editors at the main menu, false is defaulted, due to files aren't present the game (until 7.2.0 which never released on PC before discontinuation), it crashes among toggling this setting while checking data/scripts/editor for editor.lua... maybe files are present in an older version (v1.0.0-v2.0.0) or the ones from current releases can be imported then this setting would be useful?
    • cheatsEnabled: Allows use of built-in developer cheats, false is defaulted.
    • useDynamicAssets: Makes the game use assets from the dynamic script directory, false is defaulted.
    • isPremium: Makes the game acts like a "premium" version, ads are disabled, false is defaulted, has no effect on PCs due to absence of advertising and IAPs.
    • isKorea: Makes the game act like a Korean build, false is defaulted.
    • applyChinaRestictions: Makes the game act as a Chinese build, a timer is shown for game time left, false is defaulted. However, it can be replaced by Localization.
    • gameVersionNumber: Game version number shown in credits, changes after every update.
    • customerString: OEM based on how the game was acquired, commonly "rovio".
    • svnRevisionNumber: Server revision number in last credits line, the number starting with RXXXXX but isn't shown on PCs due to lack of online services support, however is shown if the game is a debugging build.
    • isSeasonsAvailable: Makes the game advertise Angry Birds Seasons in menus? True is defaulted.
    • g_registrationEnabled: Toggles the game activation DRM setting, true is defaulted.
    • g_updateCheckEnabled: Toggles the game's autoupdater executable updater.exe setting, defaulted to true.
    • g_hasWebBrowser: Makes the game think you have a web browser to view ads (?), defaulted to true.
    • loadMightyEagle: Loads the Mighty Eagle assets? Enables the Mighty Eagle? True is defaulted, but due to lack usage of proper files, this doesn't do anything... This only works in v1.6.3.1.
    • bingIsEnabled: Allows Bing usage in game?
    • enableAssertions: Enables assertions?
    • disableShopButton: Hides the shop from the game, on is defaulted, try turning off?
    • hasIaps: Allows IAPs to be made (?) off is defaulted.
    • g_is_free_version: Makes the game act like a free version? True is defaulted for demo. But when you activate full game (v1.5.1+), False is defaulted.
    • useScaling: Toggles scaling settings.
    • timeMachineServer: What server is used (for time)? dev is defaulted.
    • gameId: Short identifier for the game when clicking ads that log it, defaulted to abc.
    • g_separate_powerup_highscore: Allows powerup based high scores separately to be kept along with plain gameplay scores in a highscores.lua, false is defaulted.
    • applyLocalization: Applies a predetermined localization.
    • isHDVersion: Makes the game act like a IOS HD build, maybe shows HD sprites and textures if on? False is defaulted.

    LUA error handler

    If an LUA is modified incorrectly or calls something that has or causes errors, the game will show an error about it, options are to ignore, abort or retry, if the file is too major that is having the problem, the game likely will force you to exit/crash unless the file is fixed. If the game memory is modified based on bird counts (?) the game will show an error: Next bird not found! Please make sure all birds are correctly numbered for each level. Call stack: INFO...

    File:1FB113A1-387C-48C4-840C-C157914A5140.png

    Developer Cheats

    If developer cheats are on, these can be used during gameplay.

    FPS and memory display

    A display on the bottom middle of the screen, for the FPS and memory in MB is visible, showFps is the internal flag name if using the Debug Console to enable.

    File:A5E8F4CD-F443-4089-AF1C-A32DF22FAC87.png

    Debug console

    A giant overlay for both logging and entering text, covering the entire screen, called and hidden by by Shift-D it is possible to edit in-game flags and values for a session by using it, the same way for loading it on mobile releases (Right corner multi click) is also a method to load on the PC version. Using @ in your entry will close the debug console after it is entered.

    File:62FD39E3-558C-4B52-B6F7-4DC4D1CD9365.png

    In-game
    • C = Simulates a three star completion, ignoring the current score and using a predetermined score, the same way for using it on mobile releases (Left corner multi click) is also a method to load on the PC version.
    • PgUp = Previous level.
    • PgDown = Next level, ignores level lock restrictions.
    Elsewhere
    • Backspace-Q/W/E/R/T/Y/U = Crashes the game, attempts to call powerups while PC version doesn't enable them or have the files.
    • Ctrl-Alt-# = "#" can be 1 (English), 2 (French), 3 (Italian), 4 (German), 5 (Spanish), 6 (Chinese), 7 (Taiwanese), 8 (Japanese), 9 (Portuguese) or 0 (Polish). Attempts to change the text locale, setting an unexisting locale other than Japanese or English crashes the game...
    • S = Toggle sounds on or off.
    • Ctrl-F5 = Attempts to create an Lua file containing the layout of a screen, crashes due to the folder layouts in the game data directory does not exist, manually creating it fixes the function to make a plaintext file.
    • Shift-F12: Toggles mouse cursor visibility.
    • Shift-C: Enables IAPs (doesn't work).
    • Shift-Z: Powerup bundle reward (Crashes).
    • Shift-X: Powerup slot machine (Crashes).
    • F: Toggles visibility of the FPS and memory display.

    Filesystem differences

    In the current Angry Birds versions, scripts alone is only present, on PC and old versions, scripts and scripts_common are present, certain DRM files are only present on the PC version of the game, but are mentioned in current versions, LZMA packing is used after v6.0.1 but the PC version beyond v2.0.0 maintained 7z encryption for containing assets, WAVs, OGGs and MP3's are only supported. v1.0.0 used encrypted assets alone.

    Leftovers from other versions

    Achievement icons

    Icons for achievements in iOS versions. It also has a sprite for an in-game dialog box, which was used for completing achievements in Angry Birds Trilogy.

    File:402A64E7-1D39-43D4-A4B2-A9492383CEBE.png

    iPad Font

    This image is located in \data\fonts\1024x768\FONT_MENU_IPAD.png. It is used to show the current level's number when the game is paused.

    File:AED5FC43-BBC3-455E-8B6C-C2E656FBC324.png

    Mattel Apptivity

    These files are for the Mattel Apptivity King Pig toy, which can be used to unlock special content in the iPad version. The King Pig sprites are used for level successes and failures. This content is now unlockable as of version 2.2.0 (v2.3.0 and newer if on iPhone, Android, MAC, and PC).

    These are some files from the toy's splash screen.

    HD and Free (3.2.0 and newer)

    This image contains the used Rovio logo, and the words HD and Free. There is no Free version of Angry Birds for the PC (the unlicensed version does not use "Free").

    1x

    Toons.TV (also known as Toons)

    This button links to Toons.TV in the mobile versions. It never came to PC.

    Early Bird Designs

    Red

    Red had a completely different design. Also, his name was going to be George.

    Terence

    He was the same except he had the same color as RedFile:EFE1B85D-0A9B-4D74-9B06-DA074327271A.png
    File:Angry Birds New Logo Alt.png (view: v)
    Main article | Gallery | Beta elements | Credits | Glitches | Version history | Achievements | Re-releases (Lite, Lite Beta, Free, HD Free, Free with Magic, HD, PSP, Roku, Free with Magic, Trilogy, Samsung Smart TV, Kakao, China, Hatch, Time Travel, Tencent QQ, Talkweb, Rovio Classics)
    Playable characters Angry Birds (Bomb (Shockwave), Bubbles, Chuck, Hal, Matilda, Red (Mighty Feathers Red), Stella, Terence, The Blues) | Minion Pig | Small Pig | Jetpack Pig | Bomb Pig | Bowling Ball Pig | Beaked Pig | Fat Pig | Balloon Pig | Female Pig
    Non-playable characters Mechanic Pig | Mighty Eagle | Ross | Rhinoceros
    Enemies Corporal Pig | Egg | Foreman Pig | King Pig | Leonard | Minion Pigs
    Episodes Normal Tutorial | Poached Eggs | Mighty Hoax | Danger Above | The Big Setup | Ham 'Em High | Mine and Dine | Surf and Turf | Bad Piggies | Red's Mighty Feathers | Short Fuse | Flock Favorites | Bird Island | Piggy Farm | Jurassic Pork | Birdday Party (Birdday 5) | Golden Eggs | Bonus Levels*** | Magic**
    New World* Happy New Year | Naughty Christmas | Lunar New Year of the Golden Pig | Wandering Planet | Summer: Back to the Beach
    Classic World* Year of the Goat | Moon Fest
    Other Power-up University | Mighty Eagle University
    Items Coins | Egg | Gems | Golden Egg | Power-up (Birdquake, King Sling, Power Potion, Score Doubler*, Shockwave, Sling Scope, TNT Shield) | Sardine | Slingshot | Lives****
    Gimmicks and obstacles Balloon | Beach ball | Cake | Cardboard cutout | Dice | Gift | Glass | Greek pillar | Potion | Stone | TNT | Treasure chest | Water* | Wood
    Modes Daily Challenge (Angry Birds Time Travel**) | Golden King Pig | The Mighty League
    Music Albums Angry Birds (Original Game Soundtrack)
    Tracks "Angry Birds Theme"
    Other "Angry Birds Cinematic Trailer" | "Angry Birds & the Mighty Eagle" | "Angry Birds Bing Video" | "Bomb Bird: Short Fuse" | Box2D | Destruction gauge | Earth (Bird Island (Bird Island Beach, Eagle Mountain), Piggy Island) | Level Failed | Piggy kingdom | Rovio Account | Angry Birds: Hatching a Universe | Winnable Objects
    *Appears in the Chinese version only
    **Appears in Angry Birds Time Travel only
    ***Appears in Angry Birds Trilogy only
    ****Appears in Angry Birds for Kakao only
    ve Unused Content
    Key
    * - Discontinued, cancelled, or closed
    Titles
    Angry Birds Classic · Angry Birds Seasons · Angry Birds Rio* · Angry Birds Rio Free* · Angry Birds Friends · Bad Piggies · Angry Birds Space · Angry Birds Star Wars* · Angry Birds Trilogy  · Angry Birds Star Wars II* · Angry Birds Go! · Angry Birds Epic · Angry Birds Stella* · Angry Birds Transformers · Angry Birds POP! · Angry Birds Fight!* · Angry Birds 2 · Angry Birds Ace Fighter*  · Angry Birds Action! · Angry Birds Blast! · Angry Birds Evolution · Angry Birds Chrome* · Angry Birds Vuela Tazos* · Angry Birds in The Hunt For The Golden Pistachio* · Angry Birds in Ultrabook™ Adventure* · Angry Birds Dream Blast · Angry Birds Reloaded  · Angry Birds Journey · Rovio Classics: Angry Birds
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