This wiki has been automatically closed because there have been no edits or log actions made within the last 60 days. If you are a user (who is not the bureaucrat) that wishes for this wiki to be reopened, please request that at Requests for reopening wikis. If this wiki is not reopened within 6 months it may be deleted. Note: If you are a bureaucrat on this wiki, you can go to Special:ManageWiki and uncheck the "Closed" box to reopen it.Terence:
Class: Hunter
Poisoned arrow: Deals 93 damage. Target also suffers from 45x3 damage for next 3 turns.
Squawk: All birds are healed by 75% of their taken damage. Attack power also increases by 10% every turn. Lasts 3 turns.
Rage Chilli: Madness: Terence goes mad and deals 370 damage to all enemies. 100% chance to stun two random enemies for 2 turns.
Protect from red grands 55% damage reduction, if birds were healed by 75% of damage they take, it would negate 75% damage thus you're comparing. 75% resistance on all birds to 55% resitance on one bird. Not to mention... an 10% damage bonus?
Poisoned arrow should vary based on the AD of terrances main hand weapon
Rage chili is also seemly overpowered. The Blues deal damage to one enemy and stun one, but you're saying damage all for more damage than bomb then stun TWO enemies for TWO turns
Yeah, I know that was too overpowered.
Her is an updated version:
Terence
Class:Cabin Boy
Stunning Strike!
Deals 3x55% damage. 10% chance to stun target for 1 turn.
Aye Aye, Capt'n!
If target bird attacks, Terence also attacks. If Terence attcks, target bird also attacks.
Rage Chili:Commotion
All birds (Except Terence) perform their rage ability, with 30% attack power.
I also have a second class as well.
Class:Frankenstein
Absorb energy
Deals 100% damage. Lowers target attack power by 5%, and Terence's attack power increases by 5%
Healing Energy
All birds heal by 35% of their dealt damage.
Rage Chili: Commotion
