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    Board Thread:General Discussion/@comment-24471175-20140704224550/@comment-24859171-20141109121851

    < Board Thread:General Discussion/@comment-24471175-20140704224550
    Revision as of 12:29, 9 November 2014 by fandom:angrybirds>Mace.Windu
    (diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
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    Thinklogic wrote:
    Shudipto.siam wrote:
    Terence:

    Class: Hunter

    Poisoned arrow: Deals 93 damage. Target also suffers from 45x3 damage for next 3 turns.

    Squawk: All birds are healed by 75% of their taken damage. Attack power also increases by 10% every turn. Lasts 3 turns.

    Rage Chilli: Madness: Terence goes mad and deals 370 damage to all enemies. 100% chance to stun two random enemies for 2 turns.

    Seems very overpowered...

    Protect from red grands 55% damage reduction, if birds were healed by 75% of damage they take, it would negate 75% damage thus you're comparing. 75% resistance on all birds to 55% resitance on one bird. Not to mention... an 10% damage bonus?

    Poisoned arrow should vary based on the AD of terrances main hand weapon

    Rage chili is also seemly overpowered. The Blues deal damage to one enemy and stun one, but you're saying damage all for more damage than bomb then stun TWO enemies for TWO turns

    Yeah, I know that was too overpowered.


    Her is an updated version:

    Terence

    Class:Cabin Boy

    Stunning Strike!

    Deals 3x55% damage. 10% chance to stun target for 1 turn.

    Aye Aye, Capt'n!

    If target bird attacks, Terence also attacks. If Terence attcks, target bird also attacks. 

    Rage Chili:Commotion

    All birds (Except Terence) perform their rage ability, with 30% attack power.

    I also have a second class as well.

    Class:Frankenstein

    Absorb energy

    Deals 100% damage. Lowers target attack power by 5%, and Terence's attack power increases by 5%

    Healing Energy

    All birds heal by 35% of their dealt damage.

    Rage Chili: Commotion

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