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    Board Thread:General Discussion/@comment-24471175-20140704224550/@comment-27376368-20141025031255

    < Board Thread:General Discussion/@comment-24471175-20140704224550
    Revision as of 03:12, 25 October 2014 by fandom:angrybirds>Citron Bomb Official (Created page with "<div class="quote">MobileGamer2014 wrote:<br />'''<span style="font-family:"Arial","sans-serif"">Notes:</span>''' <span style="font-family:"Arial","sans-serif";mso-bidi-font-w...")
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    MobileGamer2014 wrote:
    Notes:

    The following percentages of attack damage and health restoration (Corporal only) are based on the enemy units from King Pig’s Castle.

    King Pig (New Chronicle Cave Friend)

    Attack: Burp—Deals 'N' damage. Target's passive ability is blocked for 3 turns.

    Support: Annoying Cry—Target cries and gives 20% attack power boost to allies for 3 turns.

    Rage: Call for Help—Summons pigs under your command.

    Notes:

    When Annoying is used, target does not receive attack boost. The maximum summoned units at any time of any kind are 4. Rage Chili will fail if four units are already present.

    Possible Summoned Units:

    Corporal(max 1)

    Attack: Pummel—Deals 100% damage.

    Support: Lick—Heals target for 25% health.

    Rage: Helmet Shield—Surrounds all allies with Corporal’s helmets that last 5 turns. Attackers receive 40% damage upon contact and have a 10% chance of being stunned for 1 turn.

    Notes:

    Healing does not charge.

    Soldier Pig(max 3)

    Attack: Bash—Deals 100% damage.

    Support: Stumble—Target stumbles and prevents enemies from attacking it. Lasts 3 turns.

    Rage: All at Once—All ally soldier pigs attack enemy with medium health.

    Royal Bomb(cannot be controlled)(max 2)

    Tick Tack—Charge: 2 turns. Deals 100% damage to all enemies.

    Notes:

    Royal Bomb’s AD comes from Mountain Pig Castle since it does not appear in King Pig’s Castle.

    Aid Bomb(cannot be controlled)(max 2)

    Healing Flash—Charge: 2 turns. Heals all allies by 15% of their maximum health.

    Pig Guard(max 3)

    Attack: Tickle—Deals 100% damage. Removes 1 turn of charging from target’s current charging move.

    Support: Surround—Pig Guard takes 25% less damage instead of target and has a 75% chance to counter with its own attack. Lasts 2 turns.

    Rage: ?

    should it also call Royal Guards?

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