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    Canyon Land - 3 is the third level of Canyon Land in Angry Birds Epic. It is a wave stage. When this level is finished, the player may spin for 3 Crystal Water.

    Battle Hint

    Wildlings (Gain bonus attack power while the Rage Chili fills up.)

    These native pigs have Wilding to deal up to 50% more damage (1% bonus attack per 2% Rage Chili filled) depending on your filled rage Chili.

    Hint: Keep the attack bonus of the Wilding ability low by spending your Rage ability right before Wildings use a big attack.



    Enemies

    Unless stated otherwise, there is only 1 of each type of enemy. Each enemy's stats are shown below per wave.


    Wave 1

    The player has to engage 2 Tiny Snow Pigs and 1 Snow Pig.


    Tiny Snow Pig


    File:PigAbilities4.png

    Chilly Blow

    50% chance to immediately remove all helpful effects from target. Deals 63 damage.




    Tiny Snow Pig


    File:PigAbilities4.png

    Chilly Blow

    50% chance to immediately remove all helpful effects from target. Deals 63 damage.




    Wave 2

    The player has to engage 2 Ice Pigmies and 1 Frostpig.


    Ice Pigmies


    File:PigAbilities4.png

    Cold Touch

    Deals 3x 22 damage with a 20% chance to remove all target's positive effects.

    File:PigAbilities7.png

    Hoard

    Charge: 3 turns. Summons 1 Ice Pigmies ally.

    File:PigAbilities6.png

    Wildling

    Passive: Gains bonus attack power while the Rage Chili fills up.



    Frostpig


    File:PigAbilities1.png

    Iceshards

    Deals 3x 37 damage.

    File:PigAbilities4.png

    Freezing Cold

    Charge: 2 turns. Deals 41 damage to all enemies and blocks their rage abilities for 3 turns.



    Wave 3

    Ice Pigmies


    File:PigAbilities4.png

    Cold Touch

    Deals 3x 22 damage with a 20% chance to remove all target's positive effects.

    File:PigAbilities7.png

    Hoard

    Charge: 3 turns. Summons 1 Ice Pigmies ally.

    File:PigAbilities6.png

    Wildling

    Passive: Gains bonus attack power while the Rage Chili fills up.



    Chieftain


    File:PigAbilities1.png

    Unbroken Will

    Deals 87 damage.

    File:PigAbilities3.png

    Spiritual Guide

    Charge: 2 turns. Heals all allies for 194 health.

    File:PigAbilities6.png

    Incompetent Minions

    Passive: Damage increases by 25% for each ally knocked out.



    Ice Shaman


    File:PigAbilities4.png

    Mimic

    Deals 93 damage. Steals any received healing by the target onto the pig with the lowest health. Lasts 3 turns.

    File:PigAbilities3.png

    Refresh

    Heals target for 256 health.

    File:PigAbilities6.png

    Wildling

    Passive: Gains bonus attack power while the Rage Chili fills up.


    Strategy

    Warning: The Frostpig can block your rage ability and Ice Shaman can steals your received healing. To cleanse those harmful effects, after Frostpig or Ice Shaman attack, use The Blues' secondary skill immediately on all birds.

    Choose Matilda in Druid and Bomb in Cannoneer and The Blues in Tricksters. In every waves, attack every turn with The Blues and Bomb, then, heal with Matilda if the birds' health is not full, otherwise, attack with her. At wave 2, you need to knock out the Frostpig first. Don't worry about the Ice Pigmies' Hoard power, just keep defeating them after you have defeated the Frostpig. At wave 3, knock out the Ice Shaman first, then the Chieftain and finally the Ice Pigmies. Repeat this over and over until you win the entire battle or lose the entire battle.

    On the first wave, don't use the Rage Chili to anyone. Use it for The Blues at the second wave (once only) and for The Blues at the third wave if the birds' healths are over 65%, otherwise, use it for Matilda.

    In Summary

    The majority of pigs can remove helpful effects, and heal their friends too.

    Gallery

    Walkthroughs

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