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    Desert Pig Castle is the fourth level of Desert Island in Angry Birds Epic. It is a Castle stage. When this level is finished, the player may spin for 1 Treasure Chest. (3 Fossils if replaying) Two pigs are introduced in the stage:

    • Prince Porky: who now has the Tit for Tat skill, which allows all allies to deal 25% more damage in exchange for taking 25% more damage, which combined with his Dodge passive ability will work well in his favor.
    • Trap Bomb: A weaker Royal Bomb due to dealing negligible damage.

    For story progress, clearing this stage will recover the second egg.

    Battle Hint

    Common Pigs (Appears in large numbers.)

    Common pigs appear in large numbers and don't have special rules usually.

    Hint: Deal with the tallest pigs first. They pose the most threat.



    Cutscenes

    Before Retrieving Second Egg

    Prince Porky was about to attack the Birds, but he was afraid as he was too small and weak for them. And so, he calls WizPig again. WizPig made Prince Porky bigger than ever - the birds were very crossed.

    After Retrieving Second Egg

    After the birds got the second Egg, WizPig and Prince Porky go tip-toed outside the castle and they ran away without any notice. But after that, Red comes out and he sees them. For the second egg, the second light at the Chronicle Cave turns on, and that would mean they have retrieved the second egg. Then, Prince Porky goes far, far away by his ship and WizPig flies away with the other three Eggs. Then, WizPig puts the third egg on top of Star Reef Castle, which he thinks that the birds will definitely cannot beat him.

    Enemies

    Unless stated otherwise, there is only 1 of each type of enemy. Each enemy's stats are shown below per wave.


    Wave 1

    The player has to engage 2 Desert Pigs and 1 Pig Guard.

    Desert Pig


    File:PigAbilities4.png

    Blinding Strike

    Deals 34 damage. Lowers target attack power by 33% for 2 turns.


    Has an identical boss variant appearing in Eastern Cobalt Plateaus - 7.


    Pig Guard


    File:PigAbilities4.png

    Tickle

    Deals 40 damage. Empties the Rage Chili by 5%.



    Wave 2

    The player has to engage 3 Bird Catchers and 1 Big Boss.

    Bird Catcher


    File:PigAbilities4.png

    Catch

    Deals 29 damage. 5% chance to stun target for 1 turn.



    Big Boss


    File:PigAbilities1.png

    Firm Slap

    Deals 58 damage.

    File:PigAbilities1.png

    Charge Command

    Charge: 3 turns. Commands all allies to attack a random enemy each.

    File:PigAbilities6.png

    Incompetent Minions

    Passive: Damage increases by 25% for each ally knocked out.

    Has an identical variant called Duke of the Pig Lair, who is the boss of Chronicle Cave's Pig Lair.


    Wave 3

    The player has to engage 1 Pyropig and 1 Lightning Pig.

    Pyropig


    File:PigAbilities1.png

    Rain of Fire

    Charge: 2 turns. Deals 86 damage to all enemies.

    File:PigAbilities5.png

    Fire Power

    Increases all allies' attack power by 30% for 2 turns.



    Lightning Pig


    File:PigAbilities1.png

    Thunder Slash

    Charge: 2 turns. Deals 136 damage. Lightning strikes other targets, dealing less damage with each strike.

    File:PigAbilities5.png

    Fully Charged

    Enemies attacking target ally receive 51 damage each hit. Lasts 2 turns.

    Has an identical boss variant called Tempest Pig, who appears in Magic Shield 2.


    Wave 4

    The player has to engage 2 Pig Guards and 1 Corporal.

    Pig Guard


    File:PigAbilities4.png

    Tickle

    Deals 40 damage. Empties the Rage Chili by 5%.



    Corporal


    File:PigAbilities1.png

    Pummel

    Deals 56 damage.

    File:PigAbilities3.png

    Lick

    Charge: 2 turns. Heals for 359 health.

    Has an identical boss variant called Lolly Popper, which makes an appearance in Beard Forest 2.



    Wave 5

    The player has to engage Prince Porky.

    Prince Porky


    File:PigAbilities1.png

    Vicious Backstab

    Deals 3x 27 damage.

    File:PigAbilities5.png

    Tit for Tat

    Increases all allies' dealt and received damage by 25% for 3 turns.

    File:PigAbilities6.png

    Dodge

    Passive: Can't take more than 63 damage per attack.

    Will only start appearing with Tit for Tat after Cobalt Pig Castle.


    Every 2 turns, either 2 Royal Bombs, 2 Trap Bombs or 1 Royal Bomb and 1 Trap Bomb will be summoned.

    Royal Bomb


    File:PigAbilities1.png

    Tick Tack

    Charge: 2 turns. Self-destructs and deals ??? damage to all enemies.



    Trap Bomb


    File:PigAbilities1.png

    Tick Tack

    Charge: {{{2 or 3}}} turns. Deals ??? damage to all enemies.



    Strategy

    Warning #1: Do not use the Rage Chili on the first wave, second wave or the fourth wave. Only use the Rage Chili in the third wave for The Blues to stun and deal a lot of damage to a pig and the fifth wave to them again to stun Prince Porky.

    Warning #2: Be careful. The Pyropig may activate "Fire Power", which can increase all allies' attack power by 30% for two turns while Lightning Pig is charging his attack. Use The Blues in Tricksters so you can dispel the Lightning Pig. (however, if there is only Pyropig left and he uses his secondary skill, you do not have to worry since his skill wears off before he has a chance to unleash his charged attack).

    Warning #3: Be careful. The Lightning Pig may activate "Fully Charged", which all attackers receive 51 damage per attack for two turns. Use The Blues in Tricksters so you can dispel either the Lightning Pig or the Pyropig.

    Warning #4: Be careful. Prince Porky may activate "Tit for Tat", which will increase dealt and taken damage by 25% for three turns. Use The Blues in Tricksters so you can remove the attack boost from Prince Porky.

    Warning #5: Be careful. Corporal may activate Lick on either himself, or the Pig Guards for 359 health after charging for 2 turns. Defeat him (or at least the Pig Guards) before he does that.

    Warning #6: Be careful. The Bird Catchers may have a 5% chance to stun you for one turn. Use Matilda's rage ability, so you can not only heal the bird who is stunned, but also remove all harmful effects on target. (Tricksters's secondary skill can also be used)

    Warning #7: Be careful. Prince Porky has the dodging power, which he would ignore damage greater than 63. (as of v1.1.7, he now treat all damage greater than 63 as 63 so it will be easier to take him down)

    Warning #8: Be careful. At wave two, some of the pigs may stun you, better yet, they will get your birds straight out of the game and out of health, and if you do not revive birds within the next 5 seconds, your opponents will win by default.

    You can choose Red in Samurai, Matilda in Druid The Blues in Tricksters. First, heal with Matilda, and then second, attack with the Birds. At the fifth wave, if there are no bombs or if the bombs are Trap Bombs only, increase the attack power of all birds by The Blues when they have expired (only increase the power by The Blues when the Rage Chili is not full, otherwise, give the Rage Chili to The Blues for him to stun Prince Porky), then use Matilda and Red to attack Prince Porky. If one of the Birds' health is under 50% health, heal them by Matilda instead. If there are several bombs and there is at least 1 Royal Bomb, use Red and The Blues to attack the bombs and don't attack the Trap Bomb. If there is only a Trap Bomb on the battlefield, use The Blues' secondary skill. Repeat this over until you win or lose.

    In Summary

    Even with the Blues' high damage and Red's impressive defense, it won't take long for the pigs to defeat your birds. If only there was a Rage Ability that heals AND removes all harmful effects. Not only that, but Prince Porky's new support ability works very well in his favor.

    Gallery

    Walkthroughs


    Trivia

    • When Prince Porky is defeated in the final wave, the battle will immediately be won, even if there are any Royal Bombs or Trap Bomb still remaining in the Level.
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