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    Eastern Cobalt Plateaus - 8

    Revision as of 18:36, 20 October 2021 by fandom:angrybirds>SUPERSWIN
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    Eastern Cobalt Plateaus - 8 is the twenty-sixth level of Cobalt Plateaus in Angry Birds Epic. It is a wave stage. When this level is finished, the player may spin for 3 Seashells.

    Battle Hint

    Key in "Hint Variable=" followed by either "Common Pigs", "Knights", "Pirates", "Pirates", "Wildlings", "Undead", "Ninjas", or "Special Enemy" to see the outcome.



    Pigs

    Unless stated otherwise, there is only 1 of each type of enemy. Each enemy's stats are shown below per wave.


    Wave 1

    The player has to engage 2 Desert Pigs and 1 Cactus knight.


    Desert Pig


    File:PigAbilities4.png

    Blinding Strike

    Deals 91 damage. Lowers target attack power by 33% for 2 turns.


    Has an identical boss variant appearing in Eastern Cobalt Plateaus - 7.



    Cactus Knight


    File:PigAbilities4.png

    Spiky Blow

    Deals 49 damage. Target also takes 139 damage per turn for the next 3 turns.

    File:PigAbilities5.png

    Reflect

    Enemies attacking the target receive 90 damage per attack. Lasts 3 turns.

    File:PigAbilities6.png

    Ironclad

    Passive: Halves received damage less than 184.


    Wave 2

    The player has to engage 3 Bird Catchers, 2 Mummies and 1 Wet Mummy..


    <tabview> Template:MinionPigEpicStats/Bird Catcher/1|1 Template:MinionPigEpicStats/Bird Catcher/2|2 </tabview>


    Mummy


    File:PigAbilities4.png

    Sand Blast

    Deals 115 damage with a 5% chance to stun target for 1 turn.

    File:PigAbilities6.png

    Undead

    Passive: Revives 3 turns after being knocked out.



    Wet Mummy


    File:PigAbilities4.png

    Wet Sand Blast

    Deals 61 damage with a 10% chance to stun target for 1 turn.

    File:PigAbilities6.png

    Undead

    Passive: Revives 3 turns after being knocked out.


    Wave 3

    Cactus Knight


    File:PigAbilities4.png

    Spiky Blow

    Deals 49 damage. Target also takes 139 damage per turn for the next 3 turns.

    File:PigAbilities5.png

    Reflect

    Enemies attacking the target receive 90 damage per attack. Lasts 3 turns.

    File:PigAbilities6.png

    Ironclad

    Passive: Halves received damage less than 184.



    Nature Pig


    File:PigAbilities4.png

    Tremor

    Charge: 2 turns. Deals 170 damage to all enemies, reducing their attack power by 25% for 2 turns.

    File:PigAbilities5.png

    Revitalization

    Heals all allies for 329 health each turn for 3 turns.




    Mummy


    File:PigAbilities4.png

    Sand Blast

    Deals 115 damage with a 5% chance to stun target for 1 turn.

    File:PigAbilities6.png

    Undead

    Passive: Revives 3 turns after being knocked out.


    Gallery

    Strategy

    Warning #1: Be careful. Desert Pigs can lower your attack power, the Mummies may have a chance to stun you, the Nature Pig can heal pigs in each turn and Cactus Knight can activate Reflect that can makes you receive 90 damage. If the Rage Chili is full, give it to Matilda so she can cleanse these harmful effects. Also, use Bomb in Cap'n or The Blues in Tricksters to dispel Cactus Knight and Nature Pig immediately.
    Warning #2: Don't use the Rage Chili in Wave 1. Give the Rage Chili to Bomb or to Matilda (If the birds' health is under 70%) at the second wave (once only in this wave) and for Red (Matilda if the birds' health is under 70%) every time the Rage Chili is full in Wave 3.

    Choose Red Bird in Paladin, Matilda in Druid and Bomb in Cap'n. In every waves, attack every turn with Bomb and Red, then, heal with Matilda if the birds' health is not full, otherwise, attack with her. When the Rage Chili is full, use it just like what we've told at Warning #2. Repeat this over and over until you win or lose.

    IN SUMMARY

    The old pigs , just they have been upgraded

    Walkthroughs

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