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    Northern Slingshot Woods - 3

    Revision as of 14:54, 26 February 2019 by fandom:angrybirds>Acpere58 (→‎Strategy)
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    Northern Slingshot Woods - 3 is the third optional level of Slingshot Woods in Angry Birds Epic. It is a Wave stage. When this level is finished, the player may spin for 3 Shiny Sands.

    Battle Hint

    Wildlings (Gain bonus attack power while the Rage Chili fills up.)

    These native pigs have Wilding to deal up to 50% more damage (1% bonus attack per 2% Rage Chili filled) depending on your filled rage Chili.

    Hint: Keep the attack bonus of the Wilding ability low by spending your Rage ability right before Wildings use a big attack.



    Enemies

    Unless stated otherwise, there is only 1 of each type of enemy. Each enemy's stats are shown below per wave.


    Wave 1

    Brute


    File:PigAbilities1.png

    Smash!

    Charge: 3 turns. Deals 240 damage.




    Wave 2

    The player has to engage 1 Brawler and 2 Bird Catchers.


    Brawler


    File:PigAbilities4.png

    Whonk!

    Charge: 3 turns. Deals 174 damage and stuns target for 1 turn.

    File:PigAbilities6.png

    Wildling

    Passive: Gains bonus attack power while the Rage Chili fills up.


    <tabview> Template:MinionPigEpicStats/Bird Catcher/1|1 Template:MinionPigEpicStats/Bird Catcher/2|2 </tabview>


    Wave 3

    The player has to engage 4 Tiny Pigmies and 1 Shaman.


    Tiny Pigmies


    File:PigAbilities1.png

    Stampede

    Deals 3x 12 damage.

    File:PigAbilities6.png

    Wildling

    Passive: Gains bonus attack power while the Rage Chili fills up.


    Shaman


    File:PigAbilities4.png

    Force of Nature

    Deals 34 damage to all enemies and halves their healing for 3 turns.

    File:PigAbilities5.png

    Cleansing Waters

    Charge: 2 turns. Heals target ally for 173 health and removes all its negative effects.




    Strategy

    Warning #1: Be careful! The Brawler or sometimes the Bird Catcher will stun you for 1 turn after he attack you with the heavy damage. Don't worry about this because he just stun you for 1 turn only.

    Warning #2: Be careful! Shaman can reduce your birds' received healing by 25% after attacking! Give the Rage Chili to Matilda immediately so she can dispel this harmful effect!

    Warning #3: Don't use the Rage Chili on wave 1. Use it for Red at the first time and if the birds' healths are over 60% and for Merchant Pig (Matilda if Merchant Pig has stunned) if the birds' healths are under 60%. In wave 3, use it for Matilda but if there is only Shaman on the battlefield, use it for Red if the birds' health is over 70% and for Merchant Pig if otherwise.

    Warning #4: Because there are four Tiny Pigmies so protect the birds and Merchant Pig if there is more than one Tiny Pigmies on the battlefield.

    Choose Red in Samurai, Matilda in Druid and Piggy Mc'Cool's Merchant Pig. In every waves, attack every turn with Merchant Pig, then, heal with Matilda if the birds' health is not full, otherwise, attack with her. If Brute, Brawler or Shaman is about to attack(the time when Shaman attack is when it is his turn for the first time and after he finished healing 268 health), protect with Red on the target that Brute or Brawler has chosen(except Shaman, protect with Red on the bird which have the lowest current health). Or if this not OK for you, play the other levels first and then go here again and choose the best birds and you don't have to be afraid anymore. Repeat this over and over until you win or lose.


    In Summary

    This level mostly consists of Wildlings, so this might be quite a challenge.

    Gallery

    Walkthroughs

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