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    Revision as of 03:36, 22 June 2021 by fandom:angrybirds>Phantom of Ra
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    Star Reef - 2 is the second level of Star Reef in Angry Birds Epic. It is a wave stage. When this level is finished, the player may spin for 3 Flotsams. The following enemies are introduced here.

    • Ghost: He deals damage. That is all. Though unless all enemies are knocked out, he will revive two turns after being knocked out.
    • Poltergeist: A stronger ghost that can reduce the target's attack power as well by 15% for two turns.
    • Zombie Knight: A stronger Zombie who can also reduce the target's attack power by 15% for 3 turns.
    • Frankenpig: A stronger Brute who can deal splash damage to other enemies and will revive three turns after knock out unless all other allies are also defeated.

    Battle Hint

    Undead (Revive 2-3 turns after being knocked out.)

    These spooky pigs are Undead. They revive after being knocked out as long as there is a pig standing!

    Hint: Try to knock out as many undead pigs as possible at the same time.



    Enemies

    Unless stated otherwise, there is only 1 of each type of enemy. Each enemy's stats are shown below per wave.


    Wave 1

    The player has to engage 2 Ghosts, 1 Poltergeist and 1 Stinky Zombie.


    Ghost.png

    Ghost


    File:PigAbilities1.png

    Boo!

    Deals 43 damage.

    File:PigAbilities6.png

    Undead

    Passive: Revives 2 turns after being knocked out.

    Has an identical variant called Horror, which appears in Chronicle Cave's Misty Hollow.


    Poltergeist


    File:PigAbilities4.png

    Kinetic Blast

    Charge: 2 turns. Deals 118 damage, reducing target's attack power by 15% for 3 turns.

    File:PigAbilities6.png

    Undead

    Passive: Revives 2 turns after being knocked out.

    Has an identical variant called Stool Horror, which appears in Chronicle Cave’s Misty Hollow.


    Stinky Zombie


    File:PigAbilities4.png

    Stinky Breath

    Charge: 2 turns. Deals 24 damage. Target receives 68 damage each turn for the next 3 turns.

    File:PigAbilities6.png

    Undead

    Passive: Revives 3 turns after being knocked out.

    "Stinky Breath" was originally named "Bad Breath".


    Wave 2

    The player has to engage 2 Zombies and 1 Zombie Knight.


    Zombie.png

    Zombie


    File:PigAbilities1.png

    Smash!

    Deals 49 damage.

    File:PigAbilities6.png

    Undead

    Passive: Revives 3 turns after being knocked out.


    Zombie Knight


    File:PigAbilities4.png

    Weakening Strike

    Deals 54 damage, reducing target's attack power by 15% for 3 turns.

    File:PigAbilities6.png

    Undead

    Passive: Revives 3 turns after being knocked out.

    Has an identical variant named Righty, who appears with Wizpig and Lefty in Wizpig's Castle.


    Wave 3

    Frankenpig


    File:PigAbilities1.png

    Stiff Touch

    Charge: 3 turns. Deals 170 damage to target and 85 damage to all other enemies.

    File:PigAbilities6.png

    Undead

    Passive: Revives 3 turns after being knocked out.


    Stinky Zombie


    File:PigAbilities4.png

    Stinky Breath

    Charge: 2 turns. Deals 24 damage. Target receives 68 damage each turn for the next 3 turns.

    File:PigAbilities6.png

    Undead

    Passive: Revives 3 turns after being knocked out.

    "Stinky Breath" was originally named "Bad Breath".


    Strategy

    Warning #1: Be careful! Poltergeist and Zombie Knight can lower your attack power and Stinky Zombie can provide poison to you! If the Rage Chili is full, give it to Matilda so she can cleanse these harmful effects!
    Choose Matilda in Druid, Bomb in Cannoneer and The Blues in Rogues. In every waves, attack every turn with Bomb, then, heal with Matilda if the birds' health is not full, otherwise, attack with her. If Poltergeist, Stinky Zombie(except wave 3) or Frankenpig is about to attack, protect with The Blues on the bird that have the highest current health. Repeat this over and over until you win or lose.

    Don't use the Rage Chili on wave 1. Use it on Matilda at wave 2 (once only) and on The Blues on wave 3 at the first time it is full. At the later times, use the Rage Chili on Matilda if the birds' healths are under 70% and if otherwise, use it on The Blues on wave 3.


    In Summary

    Zombie Knight and Poltergeist can reduce attack power by 15%, Frankenpig can deal big damage, and Stinky Zombie can poison you.

    Gallery

    Walkthroughs

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