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Pigs
The pigs' health and attack powers are based on your current level, but we will show you the pigs' information at Level 14 below.
Wave 1
File:DesertPig.png Desert Pig x3
File:ABEpicHP (Transparent).png
Blinding Strike - Deals 74 damage. Lowers target attack power by 33% for 2 turns.
----File:Wet Mummy.png Wet Mummy x3
File:ABEpicHP (Transparent).png
Wet Sand Blast - Deals 48 damage. 10% chance to stun for 1 turn.
Undead - Passive: Revives 3 turns after being knocked out.
Wave 2
File:LightningPig.png Lightning Pig
File:ABEpicHP (Transparent).png
Thunder Slash - Charge: 2 turns. Deals 294 damage. Lightning jumps to other targets, getting weaker with each jump.
Fully Charged - Attackers receive 110 damage. Lasts 2 turns.
----File:BirdCatcher.png Bird Catcher
File:ABEpicHP (Transparent).png
Catch - Deals 63 damage. 5% chance to stun target for 1 turn. ----
File:CactusKnight.png Cactus Knight
File:ABEpicHP (Transparent).png
Spiky Blow - Deals 40 damage. Target also takes 113 damage per turn for the next 3 turns.
Reflect - Enemies attacking the target receive 73 damage per attack. Lasts 3 turns.
Ironclad - Passive: Ignores damage less than 99.
Wave 3
File:CactusKnight.png Cactus Knight
File:ABEpicHP (Transparent).png
Spiky Blow - Deals 40 damage. Target also takes 113 damage per turn for the next 3 turns.
Reflect - Enemies attacking the target receive 73 damage per attack. Lasts 3 turns.
Ironclad - Passive: Ignores damage less than 99.
----File:DesertPig.png Desert Pig x2
File:ABEpicHP (Transparent).png
Blinding Strike - Deals 74 damage. Lowers target attack power by 33% for 2 turns.
----File:Mummy.png Mummy
File:ABEpicHP (Transparent).png
Sand Blast - Deals 93 damage. 5% chance to stun target for 1 turn.
Undead - Passive: Revives 3 turns after being knocked out.
Wave 4
File:Adventurer.png Adventurer
File:ABEpicHP (Transparent).png
Whiplash - Immediately remove helpful effects on the target. Deals 171 damage.
Counter - Target counters enemy attacks with its own attack, dealing 200% damage. Lasts 3 turns.
Dirty Tricks - Passive: Immune to harmful effects.
----File:Archaeologist.png Archaeologist
File:ABEpicHP (Transparent).png
Headbutt - Deals 69 damage.
----File:BirdCatcher.png Bird Catcher x3
File:ABEpicHP (Transparent).png
Catch - Deals 63 damage. 5% chance to stun target for 1 turn.
Wave 5
File:CactusKnight.png Cactus Knight x2
File:ABEpicHP (Transparent).png
Spiky Blow - Deals 40 damage. Target also takes 113 damage per turn for the next 3 turns.
Reflect - Enemies attacking the target receive 73 damage per attack. Lasts 3 turns.
Ironclad - Passive: Ignores damage less than 99.
----File:Pharaoh Pig.png Pharaoh Pig
File:ABEpicHP (Transparent).png
Blinding Sand - Charge: 3 turns. Deals 513 damage to all enemies. Lowers attack power by 15% for 2 turns.
Undead - Passive: Revives 2 turns after being knocked out.
Strategy
The main threats in this dungeon are the mummies, the cactus knights, and the Pharaoh Pig in the last wave. One two-bird and Piggy McCool strategy is to use Capt'n Bomb and Princess or Druid Matilda, although the Princess class may be better for hitting cactus knights. For each wave, whip up Bomb before using his rage ability to take out most minion pigs. then clean up the remaining pigs, healing when necessary.
On the last wave, the Pharaoh Pig's charge attack deals a huge amount of damage to all your birds, but he has relatively low health, so knock him out first before he can use his deadly Sand Blast, then deal with the two cactus knights while the Pharaoh Pig is reviving
Summary
Waves 1 to 4 are not so tough but watch out for the Mummies and Cactus Knights as they can inflict on you negative effects. Pharaoh Pig is not so tough in health terms but in attack terms he is very tough, so defeat him before he fully-charges his big attack.
Gallery
- SPW1.jpg
Wave 1
- SPW2.jpg
Wave 2
- SPW3.jpg
Wave 3
- SPW4.jpg
Wave 4
- SPW5.jpg
Wave 5
