×
Create a new article
Write your page title here:
We currently have 770 articles on Angry Birds Wiki. Type your article name above or create one of the articles listed here!



    Angry Birds Wiki
    770Articles
    Revision as of 23:02, 10 February 2022 by fandom:angrybirds>CluckBot (→‎Walkthroughs: Typo/Page fixing)
    (diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
    This wiki has been automatically closed because there have been no edits or log actions made within the last 60 days. If you are a user (who is not the bureaucrat) that wishes for this wiki to be reopened, please request that at Requests for reopening wikis. If this wiki is not reopened within 6 months it may be deleted. Note: If you are a bureaucrat on this wiki, you can go to Special:ManageWiki and uncheck the "Closed" box to reopen it.

    Sunken Pyramid is the seventh and final Daily Dungeon in Angry Birds Epic. It is located at the Eastern Sea. It can be replayed every Sunday. The Pharaoh Pig lies at the bottom of this ruined pyramid. What he lacks in health is made up for by his Cactus Knight guards and his massive attack.
    

    Pigs

    The pigs' health and attack powers are based on your current level, but we will show you the pigs' information at Level 14 below.

    Wave 1

    File:DesertPig.png Desert Pig x3

    File:ABEpicHP (Transparent).png




    Blinding Strike - Deals 74 damage. Lowers target attack power by 33% for 2 turns.

    ----

    File:Wet Mummy.png Wet Mummy x3

    File:ABEpicHP (Transparent).png




    Wet Sand Blast - Deals 48 damage. 10% chance to stun for 1 turn.


    Undead - Passive: Revives 3 turns after being knocked out.

    Wave 2

    File:LightningPig.png Lightning Pig

    File:ABEpicHP (Transparent).png



    Thunder Slash - Charge: 2 turns. Deals 294 damage. Lightning jumps to other targets, getting weaker with each jump.


    Fully Charged - Attackers receive 110 damage. Lasts 2 turns.

    ----

    File:BirdCatcher.png Bird Catcher

    File:ABEpicHP (Transparent).png



    Catch - Deals 63 damage. 5% chance to stun target for 1 turn.
    ----

    File:CactusKnight.png Cactus Knight

    File:ABEpicHP (Transparent).png




    Spiky Blow - Deals 40 damage. Target also takes 113 damage per turn for the next 3 turns.


    Reflect - Enemies attacking the target receive 73 damage per attack. Lasts 3 turns.


    Ironclad - Passive: Ignores damage less than 99.

    Wave 3

    File:CactusKnight.png Cactus Knight

    File:ABEpicHP (Transparent).png




    Spiky Blow - Deals 40 damage. Target also takes 113 damage per turn for the next 3 turns.


    Reflect - Enemies attacking the target receive 73 damage per attack. Lasts 3 turns.


    Ironclad - Passive: Ignores damage less than 99.

    ----

    File:DesertPig.png Desert Pig x2

    File:ABEpicHP (Transparent).png




    Blinding Strike - Deals 74 damage. Lowers target attack power by 33% for 2 turns.

    ----

    File:Mummy.png Mummy

    File:ABEpicHP (Transparent).png




    Sand Blast - Deals 93 damage. 5% chance to stun target for 1 turn.


    Undead - Passive: Revives 3 turns after being knocked out.

    Wave 4

    File:Adventurer.png Adventurer

    File:ABEpicHP (Transparent).png




    Whiplash - Immediately remove helpful effects on the target. Deals 171 damage.

    Counter - Target counters enemy attacks with its own attack, dealing 200% damage. Lasts 3 turns.


    Dirty Tricks - Passive: Immune to harmful effects.

    ----

    File:Archaeologist.png Archaeologist

    File:ABEpicHP (Transparent).png




    Headbutt - Deals 69 damage.

    ----

    File:BirdCatcher.png Bird Catcher x3

    File:ABEpicHP (Transparent).png




    Catch - Deals 63 damage. 5% chance to stun target for 1 turn.

    Wave 5

    File:CactusKnight.png Cactus Knight x2

    File:ABEpicHP (Transparent).png




    Spiky Blow - Deals 40 damage. Target also takes 113 damage per turn for the next 3 turns.


    Reflect - Enemies attacking the target receive 73 damage per attack. Lasts 3 turns.


    Ironclad - Passive: Ignores damage less than 99.

    ----

    File:Pharaoh Pig.png Pharaoh Pig

    File:ABEpicHP (Transparent).png




    Blinding Sand - Charge: 3 turns. Deals 513 damage to all enemies. Lowers attack power by 15% for 2 turns.


    Undead - Passive: Revives 2 turns after being knocked out.

    Strategy

    The main threats in this dungeon are the mummies, the cactus knights, and the Pharaoh Pig in the last wave. One two-bird and Piggy McCool strategy is to use Capt'n Bomb and Princess or Druid Matilda, although the Princess class may be better for hitting cactus knights. For each wave, whip up Bomb before using his rage ability to take out most minion pigs. then clean up the remaining pigs, healing when necessary.

    On the last wave, the Pharaoh Pig's charge attack deals a huge amount of damage to all your birds, but he has relatively low health, so knock him out first before he can use his deadly Sand Blast, then deal with the two cactus knights while the Pharaoh Pig is reviving

    Summary

    Waves 1 to 4 are not so tough but watch out for the Mummies and Cactus Knights as they can inflict on you negative effects. Pharaoh Pig is not so tough in health terms but in attack terms he is very tough, so defeat him before he fully-charges his big attack.

    Gallery

    Walkthroughs

    Cookies help us deliver our services. By using our services, you agree to our use of cookies.
    Cookies help us deliver our services. By using our services, you agree to our use of cookies.